Search found 718 matches

by guo
Tue Jun 13, 2017 9:57 pm
Forum: Game Discussion
Topic: NPC pathfinding
Replies: 33
Views: 6745

Ok thanks guys, I'll try the new nightly . Had a busy week at work so unable to reply or check recently. I'll report back later! Edit: Heads up, I was receiving errors about the latest nightly when using the win installer. The zip package fixed it though. Love the new menu graphics. Edit2: New night...
by guo
Tue Jun 13, 2017 9:55 pm
Forum: Reviews
Topic: Gomie Liked Bale
Replies: 1
Views: 1328

Thanks for the kind words Giz, I'm glad you enjoyed it. That's actually a build from late last year, so it's very out of date. "Salve" is an old roman greeting. I hear your point about the overwhelming terminology and it's something that I've actually gone back and reworked a lot of it. I ...
by guo
Thu Jun 08, 2017 4:16 am
Forum: Game Discussion
Topic: NPC pathfinding
Replies: 33
Views: 6745

I'm getting major slowdown with just 3 pathfinding enemies on a map. It is a rather large and complex map, however.

Also, I'd love an option to set how far an NPC can "see" before it starts following the player.
by guo
Wed Jun 07, 2017 9:07 pm
Forum: Game Discussion
Topic: Dear Old People: Old Game Talk
Replies: 43
Views: 9380

I cut my pubescent teeth on rpg maker 95 and 2000, OHRRPGCE, Forgotten Realms: Unlimited Adventures, and lots of BASIC.
by guo
Wed Jun 07, 2017 9:02 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64203

What an achievement, great work and congratulations.
by guo
Fri Jun 02, 2017 10:42 am
Forum: Game Discussion
Topic: NPC pathfinding
Replies: 33
Views: 6745

Thanks guys. If Dwimmercrafty isn't far away then perhaps I'll just wait for the delicious pathfinding feature.
by guo
Thu Jun 01, 2017 6:33 am
Forum: Game Discussion
Topic: NPC pathfinding
Replies: 33
Views: 6745

Thanks,

Is it safe for me to use the nightly for regular work on my game? Is there any risk that it will be incompatible with a later stable version?
by guo
Thu Jun 01, 2017 2:21 am
Forum: Game Discussion
Topic: NPC pathfinding
Replies: 33
Views: 6745

James, what game are you working on?

I have a question about nightlies. I want to use the new NPC pathfinding, but I've always used the current stable release. What should I know before switching over? Are there any risks?

Regards.
by guo
Wed May 31, 2017 10:26 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103154

>16 layers
>NPC pathfinding

Very excited, this is just what I needed.
by guo
Sat May 27, 2017 12:45 pm
Forum: Game Discussion
Topic: NPC pathfinding
Replies: 33
Views: 6745

Dreams really do come true!
by guo
Tue May 23, 2017 10:00 pm
Forum: Game Discussion
Topic: Bale dev log
Replies: 74
Views: 19097

Sure, it's a rudimentary crack in the ground. I have been experimenting and found a better way to represent that though. I agree with the diagonal cliff edges.

Thanks for the feedback.
by guo
Mon May 22, 2017 11:30 pm
Forum: Game Discussion
Topic: Bale dev log
Replies: 74
Views: 19097

Indeedily doodily. I should really get to uploading a more recent demo. *The "green cliffy area" is actually close to being completed now, and several new quests implemented. An entire, large new area is currently being put together based on maps I have pencilled. *I'm currently working on...
by guo
Wed Mar 29, 2017 12:16 am
Forum: Q&A Discussion
Topic: Change hero order but main hero 1st in caterpillar
Replies: 6
Views: 1305

Cool, I'm thinking store the battle order & caterpillar order in variables, then retrieve them when required pre and post battle.
by guo
Tue Mar 28, 2017 7:32 am
Forum: Q&A Discussion
Topic: Change hero order but main hero 1st in caterpillar
Replies: 6
Views: 1305

Yes, it's important. Melee attacks in Bale target the closest/first target.
by guo
Tue Mar 28, 2017 7:30 am
Forum: Game Discussion
Topic: Community project Tileset (c.c.T.c.c) - volume 1
Replies: 12
Views: 3799

Looks superb. Well done!