Search found 718 matches

by guo
Wed Sep 27, 2017 1:15 am
Forum: Front Page
Topic: Dwimmercrafty+1 very important bugfix update!
Replies: 6
Views: 4519

Cheers!
by guo
Tue Sep 26, 2017 10:12 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103107

As for a suggestion: Can we have tiles that are only displayed when tags are on/off, much like NPCs? "Write Map Block" is temporary, and a bit of a pain to have to load a script every time a map is entered or a battle ends. I can see issues with my suggestion, however. Where is the tag con...
by guo
Tue Sep 26, 2017 9:29 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103107

Here's a strange one (more of an interface issue than a request): Bale uses menus for conversations, and since a textbox is usually showing at the same time as the dialogue options, I set the menu's anchor point so that it shows below the text box. This is to prevent the menu overlapping with the di...
by guo
Tue Sep 26, 2017 3:45 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103107

Hi,

Any chance of adjusting the volume for individual sound effects in-house? I'm too lazy to adjust everything in Audacity :devil:
by guo
Tue Sep 26, 2017 3:42 am
Forum: Front Page
Topic: Dwimmercrafty+1 very important bugfix update!
Replies: 6
Views: 4519

No problemo. Dwimmercrafty is the best version of OHRRPGCE to date (duh), so many quality of life improvements and little features that I've been wanting for quite a while.
by guo
Tue Sep 26, 2017 3:20 am
Forum: Front Page
Topic: Dwimmercrafty+1 very important bugfix update!
Replies: 6
Views: 4519

Hi, Linux download (non-64 bit version) doesn't appear to be dwimmercrafty+1. Will this bug still occur if the offending attacks are added in dwimmercrafty, or only when importing a pre-dwimmercrafty .rpg file?
by guo
Wed Sep 13, 2017 1:29 pm
Forum: Game Discussion
Topic: Browsing for sprites
Replies: 11
Views: 2338

Holy frijoles.
by guo
Wed Sep 06, 2017 10:59 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103107

Is there a way to check where tags are used? Eg scripts, textboxes, NPCs, items.
by guo
Fri Sep 01, 2017 11:51 am
Forum: Front Page
Topic: OHRRPGCE Stable Release (Dwimmercrafty)
Replies: 41
Views: 15476

Congratulations on the release - some fantastic new features here. The new NPC movement options add so much.
by guo
Thu Aug 24, 2017 10:01 pm
Forum: Game Discussion
Topic: codename suggestions for the "e" stable release
Replies: 26
Views: 5886

ejectamenta - the stuff that comes out of volcanoes
by guo
Tue Aug 22, 2017 9:15 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103107

I'd love to be able to copy NPCs in the NPC editor. Lots of times I make new NPCs that are modifications of existing ones, would save a lot of time to do that similar to how the Attack Editor asks if you want to add a new one or a copy. Seconded! Ideally I'd love to have NPCs untethered from maps a...
by guo
Thu Aug 10, 2017 6:39 am
Forum: Game Discussion
Topic: almost stable release: release candidate!
Replies: 35
Views: 6957

How is a free game engine better supported than most multi million dollar AAA software? I love you guys.
by guo
Wed Aug 09, 2017 5:54 am
Forum: Game Discussion
Topic: Bale dev log
Replies: 74
Views: 19097

*Yes, more enemies can be spawned if you are being chased. I did have a way to prevent this, but I thought it was more fun to escalate the tension. The new pathfinding algorithms make things really interesting, and I have built maps with this feature in mind. *The city is ruined, but explorable. The...
by guo
Tue Aug 08, 2017 9:24 pm
Forum: Game Discussion
Topic: almost stable release: release candidate!
Replies: 35
Views: 6957

So here's something weird. I have a script that calls text box 512, with a wait for box straight after. There are no other text boxes that should be called, nor does 512 have any boxes linked to it, but it always calls text box 0 (template) after 512. If I substitute any other text box into the scri...
by guo
Tue Aug 01, 2017 10:06 am
Forum: Game Discussion
Topic: Bale dev log
Replies: 74
Views: 19097

*A new dungeon with puzzles, enemies, a little dialogue and some fluff. Also a reward... *Teleportals, that allow fast travel to locations previously visited. *Random encounters have been fully scripted, with an easy to use template ready to go for future maps. -Walking in certain areas will increas...