Search found 718 matches
- Wed Sep 27, 2017 1:15 am
- Forum: Front Page
- Topic: Dwimmercrafty+1 very important bugfix update!
- Replies: 6
- Views: 4519
- Tue Sep 26, 2017 10:12 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103107
- Tue Sep 26, 2017 9:29 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103107
Here's a strange one (more of an interface issue than a request): Bale uses menus for conversations, and since a textbox is usually showing at the same time as the dialogue options, I set the menu's anchor point so that it shows below the text box. This is to prevent the menu overlapping with the di...
- Tue Sep 26, 2017 3:45 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103107
- Tue Sep 26, 2017 3:42 am
- Forum: Front Page
- Topic: Dwimmercrafty+1 very important bugfix update!
- Replies: 6
- Views: 4519
- Tue Sep 26, 2017 3:20 am
- Forum: Front Page
- Topic: Dwimmercrafty+1 very important bugfix update!
- Replies: 6
- Views: 4519
- Wed Sep 13, 2017 1:29 pm
- Forum: Game Discussion
- Topic: Browsing for sprites
- Replies: 11
- Views: 2338
- Wed Sep 06, 2017 10:59 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103107
- Fri Sep 01, 2017 11:51 am
- Forum: Front Page
- Topic: OHRRPGCE Stable Release (Dwimmercrafty)
- Replies: 41
- Views: 15476
- Thu Aug 24, 2017 10:01 pm
- Forum: Game Discussion
- Topic: codename suggestions for the "e" stable release
- Replies: 26
- Views: 5886
- Tue Aug 22, 2017 9:15 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103107
I'd love to be able to copy NPCs in the NPC editor. Lots of times I make new NPCs that are modifications of existing ones, would save a lot of time to do that similar to how the Attack Editor asks if you want to add a new one or a copy. Seconded! Ideally I'd love to have NPCs untethered from maps a...
- Thu Aug 10, 2017 6:39 am
- Forum: Game Discussion
- Topic: almost stable release: release candidate!
- Replies: 35
- Views: 6957
- Wed Aug 09, 2017 5:54 am
- Forum: Game Discussion
- Topic: Bale dev log
- Replies: 74
- Views: 19097
*Yes, more enemies can be spawned if you are being chased. I did have a way to prevent this, but I thought it was more fun to escalate the tension. The new pathfinding algorithms make things really interesting, and I have built maps with this feature in mind. *The city is ruined, but explorable. The...
- Tue Aug 08, 2017 9:24 pm
- Forum: Game Discussion
- Topic: almost stable release: release candidate!
- Replies: 35
- Views: 6957
So here's something weird. I have a script that calls text box 512, with a wait for box straight after. There are no other text boxes that should be called, nor does 512 have any boxes linked to it, but it always calls text box 0 (template) after 512. If I substitute any other text box into the scri...
- Tue Aug 01, 2017 10:06 am
- Forum: Game Discussion
- Topic: Bale dev log
- Replies: 74
- Views: 19097
*A new dungeon with puzzles, enemies, a little dialogue and some fluff. Also a reward... *Teleportals, that allow fast travel to locations previously visited. *Random encounters have been fully scripted, with an easy to use template ready to go for future maps. -Walking in certain areas will increas...