Search found 7086 matches
- Fri Jan 12, 2018 3:57 pm
- Forum: Q&A Discussion
- Topic: Baconthulu: How does the attacking work?
- Replies: 3
- Views: 842
I should also mention that I have seriously considered changing it to make Bob auto-attack any enemy that is one tile away. I think that would pair nicely with touch-controls, so if I make a future update after the click-to-walk feature for heroes is finished, I might change the way attacking works....
- Fri Jan 12, 2018 3:52 pm
- Forum: Q&A Discussion
- Topic: Baconthulu: How does the attacking work?
- Replies: 3
- Views: 842
- Thu Jan 11, 2018 6:15 pm
- Forum: General Discussion
- Topic: CAMPAIGN: Queen Arkwyn's Crown (D&D5e)
- Replies: 745
- Views: 69008
- Thu Jan 11, 2018 5:49 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103437
Re: Idea for new attack type
Maybe an idea for a provoking attack, which could be stored in some kind of register. That will cause stupid enemies to only attack the hero, who has provoked them. A bitset must be set in the enemy data, that they will only attack provoking targets, if there are any. This could be used in battles ...
- Mon Jan 08, 2018 3:52 pm
- Forum: Q&A Discussion
- Topic: Possible bug report for the engine (get ellipse border col)
- Replies: 1
- Views: 673
- Mon Jan 08, 2018 12:53 am
- Forum: General Discussion
- Topic: reviews (not) linked to games
- Replies: 18
- Views: 4176
- Sun Jan 07, 2018 3:30 pm
- Forum: Q&A Discussion
- Topic: rotating a grid
- Replies: 3
- Views: 914
I think you could reasonably rotate the children of a grid by doing a manual sort. You would loop through all the children. For each child, calculate it's 2D index based on its 1D index. Rotate those coordinates, convert back to 1D index and write that new index as the sort key. I haven't tested it,...
- Wed Jan 03, 2018 10:44 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103437
- Tue Jan 02, 2018 10:36 pm
- Forum: General Discussion
- Topic: Secret Santa!? [THERE'S NO TIME MAN!]
- Replies: 61
- Views: 12001
- Tue Jan 02, 2018 5:49 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103437
I like leaving Cursor Follows Mouse enabled, but I did also run into the same issue. I would position the cursor over a tile on the map to display the x,y coordinates. Then I would move the mouse over to my script window to type those coordinates in, but the cursor would have moved when I moved the ...
- Sat Dec 30, 2017 1:24 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103437
- Fri Dec 29, 2017 4:06 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103437
Ah, I can picture that inventory now. I know what you mean. I can't remember the name of a game that uses that sort of inventory, but I know I have played a few. I remember manually shuffling items around to make them fit better. As for layout slice and thing browser, hopefully it will be possible t...
- Fri Dec 29, 2017 3:39 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103437
Optimal rectangle packing is *cool* but I can't imagine how it is a useful feature for slices. What sort of game would you need this feature for? From what I read, the most common application for 2d rectangle packing is for texture packing and sprite atlas packing for video acceleration-- except, sl...
- Fri Dec 29, 2017 1:08 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103437
Not sure if this has been asked for already, but could we have an option to set the speed of Walk In Place NPCs? Yes, you have, and so have other people. Maybe someone should just add a global setting. (A global setting is not a backcompat problem... however it will hopefully be obsolete within wee...
- Fri Dec 29, 2017 12:57 am
- Forum: Game Discussion
- Topic: Noticed the Plotscripting Dictionary is missing this...
- Replies: 1
- Views: 836