Search found 7086 matches

by Bob the Hamster
Sun Feb 11, 2018 2:31 am
Forum: General Discussion
Topic: Trying to recover some old music
Replies: 7
Views: 1741

Here is a trick that works even if you don't have the password. Whenever you play the game, all the music gets unlumped into your temp folder. Play the game, and search your temp folder for .mid files. They will have names like 0.mid 1.mid 2.mid 3.mid and so-on. You can copy them to another folder b...
by Bob the Hamster
Sat Feb 10, 2018 3:24 am
Forum: Q&A Discussion
Topic: Slice alignment question
Replies: 2
Views: 885

If s1 represents a map, and s2 represents a location on that map, then you probably want to make s2 aligned to top left, not top center
by Bob the Hamster
Fri Feb 09, 2018 2:29 am
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42121

Nice! :D so that is what the zone scripting was for!
by Bob the Hamster
Thu Feb 08, 2018 9:38 pm
Forum: Q&A Discussion
Topic: Do activated NPCs know 'who' they are?
Replies: 9
Views: 2037

Oh, also, since open_air_lock_north and similar scripts never use "arg" you can leave it out completely. (open_air_lock_north(door_number)) plotscript, open_air_lock_north, door_number, begin, The unused "arg" is required for a script that is trigg...
by Bob the Hamster
Thu Feb 08, 2018 9:34 pm
Forum: Q&A Discussion
Topic: Do activated NPCs know 'who' they are?
Replies: 9
Views: 2037

# door_number is the npc number in the map npc's editor That part is not correct. The second argument to an NPC script is the npc's reference. If you want to get the npc number in the npc editor, you can fetch it with the "get npc id" command. Try the following: plotscript, open_air_lock,...
by Bob the Hamster
Thu Feb 08, 2018 8:37 pm
Forum: Q&A Discussion
Topic: Do activated NPCs know 'who' they are?
Replies: 9
Views: 2037

Another cool way to change an NPC's appearance is with the "change NPC ID" command. Given an NPC reference, you make that NPC become a different NPC That also means that the NPC's text box, script trigger, movement type, they all change too, which may or may not be what you want, depending...
by Bob the Hamster
Wed Feb 07, 2018 9:10 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65801

If you need any help getting the enemy slices removed after the dissolve finishes without the wait for dissolve command, just let me know.
by Bob the Hamster
Wed Feb 07, 2018 6:26 pm
Forum: Q&A Discussion
Topic: How to start the fuction to take a video (gif?)
Replies: 5
Views: 1030

F12 does single screenshots

CTRL+F12 starts/stops gif recording
by Bob the Hamster
Wed Feb 07, 2018 4:43 pm
Forum: Q&A Discussion
Topic: dribs and drabs
Replies: 11
Views: 2870

If the crash happens again, can you grab a screenshot of the error message (if any) and check the last few lines of c_debug.txt ?
by Bob the Hamster
Wed Feb 07, 2018 4:40 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65801

Yay dogs! I hope there is some kind of collection quest to find ant talk to every dog in the game :) I have a question: In the space invaders game, Is there a wait(1) in the script that kills the enemy when the bullet hits them? It's hard to tell from the gif, but it seems as if there is just a tiny...
by Bob the Hamster
Mon Feb 05, 2018 12:50 am
Forum: Game Discussion
Topic: So... what happened to fullscreen mode lately?
Replies: 6
Views: 1612

Ah, right! Ctrl+F8 it is then F9 must be in custom.

You can make the game always start in gfx_sdl by moving or renaming the gfx_directx.dll file found in the same folder as game.exe
by Bob the Hamster
Sun Feb 04, 2018 8:30 pm
Forum: Game Discussion
Topic: So... what happened to fullscreen mode lately?
Replies: 6
Views: 1612

What operating system are you using?

Also, I am curious which backend you are using. There is a key that let's you switch backends while you play... F9 I think?
by Bob the Hamster
Sat Feb 03, 2018 11:56 pm
Forum: Game Discussion
Topic: 16-color graphics limit would be raised in dwimmercrafty??
Replies: 4
Views: 1376

Yes, dwimmercrafty was superseded by etheldreme, which is the current stable release. The 16 color limit on sprites has not been lifted, but I know that tmc is working on some of the related changes that will have to be done fore that can happen (new sprite browser, new graphics lump format) He has ...
by Bob the Hamster
Sat Feb 03, 2018 4:45 am
Forum: Game Discussion
Topic: OHRRGPCE Graphics and Animations dev blog
Replies: 20
Views: 5639

Eeee! :D I am excited about this.

Image
by Bob the Hamster
Tue Jan 30, 2018 3:55 pm
Forum: Game Discussion
Topic: A bug occurs when using Mac F3 exposè
Replies: 4
Views: 1283

Also, is F3 expose a standard keyboard shortcut on macbooks?

F3 doesn't do anything like that on my Mac desktop computer.

The shortcut for Expose for me is F13 (but I guess not all Macs have that key?)