Search found 7086 matches
- Tue Oct 21, 2008 3:55 pm
- Forum: General Discussion
- Topic: SLIME AVATAR MEGATHREAD (and name revert thread)
- Replies: 258
- Views: 110947
- Mon Oct 20, 2008 9:27 pm
- Forum: General Discussion
- Topic: SLIME AVATAR MEGATHREAD (and name revert thread)
- Replies: 258
- Views: 110947
- Mon Oct 20, 2008 8:20 pm
- Forum: Game Discussion
- Topic: Vikings of Midgard - Development Journal
- Replies: 67
- Views: 18034
The old ones were great, but the new ones are even better. Kudos! Two crits. 1) The only one that took a step backwards is Eric. His coloration looked much better in the old version 2) Neither version of Night looks quite right to me. Maybe her eyes are too close together? I'm not sure. Frumpy, Olaf...
- Mon Oct 20, 2008 5:52 pm
- Forum: Front Page
- Topic: Rewards for winning
- Replies: 8
- Views: 3376
Betting
I have an idea. Suppose that when you issue a challenge, you could make a bet. So when you receive a challenge from an opponent, you may (optionally) see: SomeSlime has challenged you to a battle If you win this battle, SomeSlime will give you 10 SlimeBucks If you lose this battle, you will give Som...
- Sat Oct 18, 2008 5:44 am
- Forum: Front Page
- Topic: Rewards for winning
- Replies: 8
- Views: 3376
- Wed Oct 15, 2008 4:01 pm
- Forum: General Discussion
- Topic: Designing a hero-friendly lock
- Replies: 14
- Views: 3646
How about said idea, except with braille inscriptions as well so that blind Superheroes can read the sign? Defeated by BlindDeafMuteNumbSmellblindTasteblind man! The incredible superhero who fights crimes with zero senses (aided by his side-kick, Sensory Deprivation Girl!) How about a lock that cre...
- Tue Oct 14, 2008 11:20 pm
- Forum: General Discussion
- Topic: The malevolent genie game
- Replies: 41
- Views: 12797
- Tue Oct 14, 2008 6:39 pm
- Forum: General Discussion
- Topic: Designing a hero-friendly lock
- Replies: 14
- Views: 3646
What about a touchkey interface that's completely mechanical (made of plastic, so as to foil Magneto-types), but verified electronically (to foil telekinetic types)? The implementation would be Rube Goldberg-worthy, but it'd be pretty secure. Sure, it would foil the telekenetic types, but the psych...
- Tue Oct 14, 2008 5:34 pm
- Forum: General Discussion
- Topic: Designing a hero-friendly lock
- Replies: 14
- Views: 3646
So, I'm imagining some liquid-metal type deal that you just walk through, but it would double-check your genetic makeup, brain waves, and everything. Every cell in your body. If it didn't find you on the database, you couldn't make it to the other side, you'd just be melted down into your base comp...
- Tue Oct 14, 2008 12:03 am
- Forum: General Discussion
- Topic: Designing a hero-friendly lock
- Replies: 14
- Views: 3646
Shapeshifters, like Mystique from X-Men. How about a keycard? Like the ones they use in most hotels and offices nowadays. Hotel keycards use a magnetic strip, so it would be trivially conquered by any superhero with sufficiently delicate control over magnetic fields to be able to read and write num...
- Sun Oct 12, 2008 11:26 pm
- Forum: General Discussion
- Topic: The malevolent genie game
- Replies: 41
- Views: 12797
Kazam! You have a bicycle... but the seat smells a bit funky....Newbie Newtype wrote:I wish for a BICYCLE!
<img src="http://gilgamesh.hamsterrepublic.com/al ... icycle.jpg">
I wish for a solar powered fire-breathing shetland pony!
- Fri Oct 10, 2008 11:49 pm
- Forum: General Discussion
- Topic: The malevolent genie game
- Replies: 41
- Views: 12797
I wish that at will, I can wish for James to make a major update to the OHRRPGCE engine and it would happen.. Hey, everybody! Time for a new major update, codenamed onlyoneinall. Some major new features have been included in this one. Check it out! I think you will be pleasantly surprised! http://h...
- Thu Oct 02, 2008 10:27 pm
- Forum: General Discussion
- Topic: Release: Xocolatl
- Replies: 1
- Views: 1243
Release: Xocolatl
New <a href="http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/Downloads">stable release</a>! May Quetzalcoatl bless it with his chocolaty feathers! October 02 2008 [xocolatl] * New Features * Visual placement of hero's hand positions and weapon's handle position...
- Mon Sep 29, 2008 6:30 pm
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361330
I have a tech demo! http://www.slimesalad.com/forum/files/happy0001_473.png That is really cool! May I suggest though, that the knockback/advance behavior needs tweaking. Since you always run forward at the beginning of your turn, it doesn't matter how far you get knocked back. Only the first hit m...
- Thu Sep 25, 2008 9:45 pm
- Forum: Game Discussion
- Topic: An Epic Marathon Double Feature
- Replies: 28
- Views: 11049
It's fine if you want a lengthy introduction or explanation to the contest, but the rules need to be clearly defined and indicated in a compact place. Otherwise, it looks like the contest has way too many rules to follow and is restrictive as a result. This is a really good point. The first time I ...