Search found 7086 matches

by Bob the Hamster
Fri Dec 18, 2009 8:13 pm
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361481

... Also, make sure each of their contents displays by separate scripts. By doing this, you can manipulate the location of them at any time and redisplay their contents with an easy 'run script by id(number)'. It might also help to assign that number to a global variable so you can call them by a n...
by Bob the Hamster
Fri Dec 18, 2009 7:50 pm
Forum: Game Discussion
Topic: Vampires History
Replies: 36
Views: 9987

Strange... Could you send me a copy of your import file? I'll test it out myself and see if I can figure out the problem. You can mail it to Bob@HamsterRepublic.com
by Bob the Hamster
Thu Dec 17, 2009 6:41 pm
Forum: Game Discussion
Topic: Vampires History
Replies: 36
Views: 9987

I didn't know that shortening a line was possible! I guess it isn't possible anyway, except you import a textbox with too long lines? Or does "cut short" mean erasing letters? Unfortunately, cutting a line short does erase letters. Here is an example box from my own game. The original box...
by Bob the Hamster
Thu Dec 17, 2009 4:34 pm
Forum: Game Discussion
Topic: Vampires History
Replies: 36
Views: 9987

Hm, well, the Tag lines I've been referring to actually indicate which textbox is following next, as in if Tag 1 etc. I suppose reimporting the textboxes even with erased Tag-lines only replaces the text in the boxes? Correct. Anyway, there might be problems with the character limitations of the bo...
by Bob the Hamster
Thu Dec 17, 2009 4:23 pm
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361481

VampiDucki, question: Are your menus primarily scripted using slices, or using menus, or using a combination of both? Are there any particular difficulties that you have had to overcome to make your menus work? Any pitfalls to warn others who might be considering making their own fancy menus? Do you...
by Bob the Hamster
Thu Dec 17, 2009 3:30 am
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361481

Slick!
by Bob the Hamster
Wed Dec 16, 2009 6:34 pm
Forum: Game Discussion
Topic: Vampires History
Replies: 36
Views: 9987

If I erased that tag-line from every textbox, would it cause any problems with importing? I see you already worked around this, but I wanted to mention that any textbox data which is missing from the import file will make no changes to the textboxes, so it is indeed safe to delete Tag: lines from t...
by Bob the Hamster
Thu Dec 03, 2009 7:31 pm
Forum: Game Discussion
Topic: Calling All OHR Game Developers AND Composers!
Replies: 56
Views: 16204

Just out of curiosity, are the other authors I wrote pieces for considering using them in their games? Possibly. I don't plan on doing any major updates to Baconthulhu until after the new Save format is implemented, but when I do I will probably add the music to be played while talking to the bacon...
by Bob the Hamster
Wed Dec 02, 2009 6:23 pm
Forum: Game Discussion
Topic: Slimes Is Complete!
Replies: 31
Views: 11971

Fenrir-Lunaris wrote:This is one of the few OHR games I actually show my mother.
I second that. My Mom doesn't want to play games that can't be controlled by the mouse.
by Bob the Hamster
Mon Nov 30, 2009 4:26 pm
Forum: Game Discussion
Topic: Different levels of death
Replies: 2
Views: 1071

Have you played any of the Romancing SaGa games? I remember specifically RS3. In that game, each hero has a certain number of Life Points (usually 10, but some heroes had more or less) When the hero dies, they lose one life point. While they are dead they can still be targeted by enemies, and each h...
by Bob the Hamster
Sat Nov 28, 2009 3:57 am
Forum: Game Discussion
Topic: Calling All OHR Game Developers AND Composers!
Replies: 56
Views: 16204

I love all the entries in this, but my vote goes Bob (yo Bob) where you wandering?
by Bob the Hamster
Fri Nov 20, 2009 4:30 pm
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361481

Loops utilizing 'writemapblock()' work wonders. That's all I'm saying. ;) Aha! So you would definitely benefit from global variable based map animation. My idea is that you could configure an animated tile to use a particular global variable as an offset from the starting tile. Then to control the ...
by Bob the Hamster
Fri Nov 20, 2009 6:32 am
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361481

I can't tell for sure just by looking, but it seems like you used more frames of animation than the maptile animator allows. Did you use the built-in animation? Or did you animate that in some other way?

I really need to implement maptile animations keyed by global variables.
by Bob the Hamster
Thu Nov 19, 2009 10:55 pm
Forum: Game Discussion
Topic: Astroman development journal
Replies: 23
Views: 5664

Stewie wrote:
Mogri wrote:You should really file a bug for that.
done and done.
I just fixed this one. If you could test it out in the nightly build, I would greatly appreciate it. Thanks for reporting it!
by Bob the Hamster
Mon Nov 16, 2009 11:14 pm
Forum: Reviews
Topic: Village People the Video Game - Review & Video First Impress
Replies: 6
Views: 6613

What the hell? What's the complaint? If it's the use of their music, then, uh, 99% of Youtube videos can be taken down for the same reason. I get the feeling that the takedown notice came from some random company with an audio-recognition program, and not from the actual copyright holders of the vi...