Search found 7086 matches

by Bob the Hamster
Fri Nov 05, 2010 4:38 am
Forum: Game Discussion
Topic: Newest nightly CUSTOM is impossible-to-use slow
Replies: 7
Views: 1686

Interesting. You are the first person to report this.

Have you tested with a differend backend? (run custom.exe -gfx sdl)
by Bob the Hamster
Wed Nov 03, 2010 9:41 pm
Forum: Roleplaying
Topic: Dunderstank META-Chat!
Replies: 601
Views: 6004

Ah, that is a reasonable reason. I had not realized that thetangledweb was down earlier.

Did the thri-kreen that the elf stunned fall off the cliff? (as the text seems to suggest) or did it fall in place at the edge without going over (as the map seems to suggest)
by Bob the Hamster
Wed Nov 03, 2010 5:47 pm
Forum: Roleplaying
Topic: Dunderstank META-Chat!
Replies: 601
Views: 6004

Momoka wrote:Using her vast powers of climbing, Ribbon starts to scale the wall on the west, so that she'll be on the side Ehasim isn't on.
Still waiting with bated breath to see how this goes
by Bob the Hamster
Wed Nov 03, 2010 4:35 pm
Forum: Game Discussion
Topic: need help putting minigames in my game
Replies: 2
Views: 1033

Yes, you will definitely need to know the basics of plotscripting before to get to the advanced plotscripting. However, regarding Space Invaders, you can use my script from <a href="http://www.slimesalad.com/forum/viewgame.php?t=875">Space InvadeOHRs</a> You can import it into your own gam...
by Bob the Hamster
Tue Nov 02, 2010 12:49 am
Forum: Game Discussion
Topic: Shuffle
Replies: 7
Views: 1841

I have a question about your shuffle plans. You mentioned that your motivation for doing this is that you want to be clumsy with choreography in plotscripts. Are you doing that just because you want to make sure that the party is always in the first slots, so you are never organized like [A, B, Empt...
by Bob the Hamster
Mon Nov 01, 2010 11:34 pm
Forum: Game Discussion
Topic: Shuffle
Replies: 7
Views: 1841

Right. Although you can indeed write a script to catch ESC keypresses on every dang map and use that to determine which of two menus you open, it would be way easier to just edit your regular menu and make the Items option require a tag to be enabled.
by Bob the Hamster
Sun Oct 31, 2010 11:58 pm
Forum: General Discussion
Topic: Customize my next FF1 playthrough.
Replies: 32
Views: 8801

Four black mages
by Bob the Hamster
Sun Oct 31, 2010 5:16 pm
Forum: General Discussion
Topic: Dwarf Fortress Succession game
Replies: 62
Views: 16661

It might actually be a while before I have time to play my turn. If somebody else wants to go first that is okay by me.
by Bob the Hamster
Fri Oct 29, 2010 8:35 pm
Forum: Game Discussion
Topic: Elements of Creation
Replies: 15
Views: 3479

Did you ever fix the save/load bug? That was the main thing that stopped me from continuing. Also: beach + fish = <a href="http://images.google.com/images?q=running+of+the+grunion">running of the grunion</a> Also, is there any reason why you couldn't have a link somewhere in the corner or ...
by Bob the Hamster
Fri Oct 29, 2010 8:27 pm
Forum: General Discussion
Topic: Dwarf Fortress Succession game
Replies: 62
Views: 16661

Also, why is the dwarf, Spoonweaver, a girl?! I suspect somebody forgot to check genders when assigning names... But that can be understandable since to a human observer who has no experience with the aesthetic of dwarf beauty, determining the gender of a dwarf without overstepping social and sexua...
by Bob the Hamster
Fri Oct 29, 2010 3:31 am
Forum: Game Discussion
Topic: masail's Design thread
Replies: 21
Views: 5183

I think a really bad maze is one that tries to maximize the number of tiles I have to walk in order to get anywhere, and that makes me feel like I am probably missing out on something if I fail to explore every single possible path. Me saying "OHR maps are a lot smaller than you think" is...
by Bob the Hamster
Fri Oct 29, 2010 2:33 am
Forum: Game Discussion
Topic: masail's Design thread
Replies: 21
Views: 5183

I think a really good maze is one that makes me feel like I am exploring, and don't know what to expect around the corner. I think a really bad maze is one that tries to maximize the number of tiles I have to walk in order to get anywhere, and that makes me feel like I am probably missing out on som...
by Bob the Hamster
Thu Oct 28, 2010 8:17 pm
Forum: Game Discussion
Topic: masail's Design thread
Replies: 21
Views: 5183

In spite of the availability (and the awesomeness) of the Vikings of Midgard graphics for other people's games, we rarely see people actually base games on it. Looking forward to seeing what you have got. Also, it is cool that you are doing some sprite tweaking. Editing the sprites of the pixel-mast...
by Bob the Hamster
Thu Oct 28, 2010 1:56 pm
Forum: General Discussion
Topic: THE CAMPAIGN: Chapter 1-"The Dragons in the Desert"
Replies: 633
Views: 67557

He will damn well try!
by Bob the Hamster
Tue Oct 26, 2010 5:00 pm
Forum: Game Discussion
Topic: Bug in the latest nightly
Replies: 8
Views: 1359

awesome. :)