Search found 7086 matches
- Wed May 04, 2011 3:39 pm
- Forum: Front Page
- Topic: HamsterSpeak 49 Online
- Replies: 40
- Views: 13118
- Sun May 01, 2011 10:06 pm
- Forum: Game Discussion
- Topic: Zenzizenzic release candidate[6] TESTING TIME!
- Replies: 38
- Views: 9283
- Fri Apr 29, 2011 11:58 pm
- Forum: Game Discussion
- Topic: Let's Design #3: Elements
- Replies: 36
- Views: 9338
- Fri Apr 29, 2011 10:43 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336333
- Fri Apr 29, 2011 9:59 pm
- Forum: Game Discussion
- Topic: Zenzizenzic release candidate[6] TESTING TIME!
- Replies: 38
- Views: 9283
Will downloading the Nightly on the OHR's page work? I always use the SDL/native backend (it had something to do with music looping, I think), and I want to continue doing so to test. Yes, the nightly will work, but the bugs I am most interested in squashing right now are all related to the gfx_dir...
- Fri Apr 29, 2011 8:34 pm
- Forum: Game Discussion
- Topic: What am I looking for now?
- Replies: 114
- Views: 19773
- Fri Apr 29, 2011 6:14 pm
- Forum: Game Discussion
- Topic: Let's Design #3: Elements
- Replies: 36
- Views: 9338
- Thu Apr 28, 2011 8:29 pm
- Forum: General Discussion
- Topic: Coincidence....?
- Replies: 8
- Views: 3135
- Thu Apr 28, 2011 5:58 pm
- Forum: Roleplaying
- Topic: Dunderstank META-Chat!
- Replies: 601
- Views: 6011
- Thu Apr 28, 2011 3:59 pm
- Forum: Game Discussion
- Topic: Zenzizenzic release candidate[6] TESTING TIME!
- Replies: 38
- Views: 9283
Actually, unless I'm mistaken, that's been replaced by the scroll tool. Personally, I'd like both, as CAPSLOCK is faster for me, but the button works, too... Yes, the Scroll tool has replaced the old Capslock scrolling. You can press S to quickly switch to the scrolling tool, and D to quickly switc...
- Thu Apr 28, 2011 3:52 pm
- Forum: Game Discussion
- Topic: Zenzizenzic release candidate[6] TESTING TIME!
- Replies: 38
- Views: 9283
Re: Zenzizenzic release candidate[3] TESTING TIME!
EDIT: Oh on a side-note the palettes in GAME mess up when full-screening (at least on DirectX GFX builds), can anyone verify this as a common thing or is it just my computer (Win7 32bit)? I've tried messing with compatibility options as-well which had no effect. ------------------------------------...
- Thu Apr 28, 2011 3:46 pm
- Forum: Game Discussion
- Topic: Baconlabs continues an OHR drawing spree; AND HE'S LATE
- Replies: 17
- Views: 5315
- Wed Apr 27, 2011 11:33 pm
- Forum: Roleplaying
- Topic: Dunderstank META-Chat!
- Replies: 601
- Views: 6011
Hey James, your spreadsheet lists the priceless items as having a gold value of zero. I don't know what value we should assign to them, but zero isn't it. I figured that the Scroll of Becoming Gelatinous should be 0 because it was Lao's quest item, and wouldn't have any meaning to the rest of us. (...
- Wed Apr 27, 2011 8:22 pm
- Forum: Game Discussion
- Topic: Zenzizenzic release candidate[6] TESTING TIME!
- Replies: 38
- Views: 9283
- Wed Apr 27, 2011 3:30 pm
- Forum: Game Discussion
- Topic: Zenzizenzic release candidate[6] TESTING TIME!
- Replies: 38
- Views: 9283
In the tileset editor, mark/clone decided to stop remembering its stamped location after 20-30 uses. I'm guesstimating, of course. It was working fine for awhile, but now I can't get it to remember where I left the marked piece before changing tiles to set the new clone down. It keeps returning to ...