Search found 7086 matches

by Bob the Hamster
Wed Jul 20, 2011 12:11 am
Forum: Game Discussion
Topic: Of random encounters and over-levelling...
Replies: 18
Views: 3976

I made a chart that compares the experience curve from several games to the curve in the OHRRPGCE <a href="http://james.hamsterrepublic.com/gallery/main.php?g2_view=core.DownloadItem&g2_itemId=36925&g2_serialNumber=1"><img src="http://james.hamsterrepublic.com/gallery/main.php...
by Bob the Hamster
Tue Jul 19, 2011 10:56 pm
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79408

No, Dead is a status that exists independent of Hp. Unfortunately, it's not just Phoenix Down -- Revive doesn't seem to work either, and I'd wager other life-giving abilities are also broken. Angel Ring auto-revive works fine, if that helps. Oh, and I remember quite a while ago, trying to use Shout...
by Bob the Hamster
Tue Jul 19, 2011 5:40 pm
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79408

Phoenix down seems to have no effect. This is just a wild guess, but I have a theory. If a character is killed, you let their HP go negative, yes? so maybe Merovingian has 76 HP left, and he gets attacked and killed with 140 damage. That should leave him dead with -64 HP, right? Then Mai uses a phoe...
by Bob the Hamster
Tue Jul 19, 2011 3:59 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336341

I love the Greed sprite!
by Bob the Hamster
Tue Jul 19, 2011 3:07 pm
Forum: Roleplaying
Topic: Dunderstank META-Chat!
Replies: 601
Views: 6011

None of us has even the slightest clue how to complete the bomb-finding mission because we all teleported without asking a single dang question to the guy who sent us on the mission. That wouldn't be so bad, except that it appears to me that so far every single attempt that any of us have made to co...
by Bob the Hamster
Mon Jul 18, 2011 4:58 pm
Forum: Game Discussion
Topic: Of random encounters and over-levelling...
Replies: 18
Views: 3976

Actually, I take back what I said about it being nearly impossible to reach level 99. I was just looking over the current crappy formula, and experience to next level caps out at 1000000 per level starting with level 55. From that point on, with a team of 4 heroes fighting formations of 8 enemies, e...
by Bob the Hamster
Mon Jul 18, 2011 4:34 pm
Forum: Game Discussion
Topic: Of random encounters and over-levelling...
Replies: 18
Views: 3976

Because of the lousy default experience formula, it is virtually impossible to reach level 99. In fact, if you want your characters to even be able to reach level 50, you better plotscript your own alternative level-up system :( ...or wait for me to add a better built-in experience system, but who k...
by Bob the Hamster
Sun Jul 17, 2011 4:58 am
Forum: Game Discussion
Topic: X-Men RPG
Replies: 17
Views: 3624

I was all weirded out when I learned that Mystique was Nightcrawler's Mom
by Bob the Hamster
Fri Jul 15, 2011 8:04 pm
Forum: Front Page
Topic: The Top 30, Summer 2011
Replies: 19
Views: 11920

Dang it, why do I wait to the last minute? I know why, it is because I tell myself I am going to find time to play some of the games from my guilt-list. I always dislike ranking things in order of favorites. I like to enjoy games without focusing on comparing them to other games-- but that is the pa...
by Bob the Hamster
Fri Jul 15, 2011 5:46 pm
Forum: Game Discussion
Topic: 2011 OHRRPGCE 48 hour contest (also Ludum dare) Theme=ESCAPE
Replies: 112
Views: 29042

2011 OHRRPGCE 48 hour contest (also Ludum dare) Theme=ESCAPE

The contest is over! Thank you to everyone who entered! =Entries= * <a href="http://www.slimesalad.com/forum/download.php?id=1398">The Labyrinth - Master K</a> (3rd Place!) * <a href="http://www.slimesalad.com/forum/download.php?id=1400">Escape The Zombie Horde - Spoonweaver</a> ...
by Bob the Hamster
Thu Jul 14, 2011 10:16 pm
Forum: Game Discussion
Topic: "Cait and the Dragon" is now "The Dragon of Ard Geama"
Replies: 18
Views: 4818

The wagon looks great! :) I think the text box describing the stats is a little confusing, but not because of the long stat names. It is confusing to me because you don't have each stat on a separate line. I suggest one stat per line, but don't abbreviate them. (or maybe two stats per line in neat c...
by Bob the Hamster
Thu Jul 14, 2011 8:10 pm
Forum: Game Discussion
Topic: Unique Battle Systems
Replies: 11
Views: 2522

Exactly. When you load a collection, you automatically get the whole collection inside a container.

I keep meaning to record some youtube videos visually explaining slice concepts, but I just haven't had time yet :P
by Bob the Hamster
Thu Jul 14, 2011 6:28 pm
Forum: Game Discussion
Topic: Unique Battle Systems
Replies: 11
Views: 2522

1. How would I show slice collections with plotscripting? the "load slice collection" command. 2. Would I be able to show multiple slices? Like the hero slice, enemy slice, HP slices, ect... There is no real limit on how many slices you can show. The only tricky part is how to you keep tr...
by Bob the Hamster
Thu Jul 14, 2011 6:23 pm
Forum: Game Discussion
Topic: Unique Battle Systems
Replies: 11
Views: 2522

Ah, I thought the complaints were about the descriptions of the slice commands. Yes, the organization is atrocious. I have never fixed it myself because I only ever navigate the dictionary using searching. I like the "see also" links because they look great in HamsterWhisper, and are usefu...
by Bob the Hamster
Thu Jul 14, 2011 5:24 pm
Forum: Game Discussion
Topic: Unique Battle Systems
Replies: 11
Views: 2522

charbile wrote:- slice documentation is crazy
I want to make it better. Specifics on what kind of crazy it is would help :)