Search found 7086 matches
- Wed Aug 10, 2011 5:27 pm
- Forum: Game Discussion
- Topic: Of Slice and Men
- Replies: 10
- Views: 2177
Re: Of Slice and Men
I like to pun my titles :) We noticed :) Anyways, how would I be able to put a medium enemy sprite on the map? It is a Caravan, and I really did not feel like using maptiles, so I whipped up a spiffy caravan in enemy editor, and would like to know how I can put it on a map. This should be enough to...
- Tue Aug 09, 2011 11:41 pm
- Forum: Front Page
- Topic: HamsterSpeak #52 Online
- Replies: 43
- Views: 13952
I know you're joking but just so people know the new issue has had around 140 unique views since going online two days ago. It's not huge, but it's not nothing. I think the OHR community has a heck of a lot more lurkers than it has members. For every game uploaded to Slimesalad there are probably 2...
- Tue Aug 09, 2011 9:51 pm
- Forum: Game Discussion
- Topic: Maptiles and Layers
- Replies: 15
- Views: 4845
- Tue Aug 09, 2011 6:42 pm
- Forum: Game Discussion
- Topic: (Old thread)
- Replies: 36
- Views: 5812
- Tue Aug 09, 2011 3:24 pm
- Forum: Front Page
- Topic: HamsterSpeak #52 Online
- Replies: 43
- Views: 13952
JSH, I totally agree with you about how you are running the list, but I did a double take at this: For the record, I'm aware Fyre is working on a remake, and it's clear he wants the current version to be unavailable now. Sword of Jade was tied for #14 before I made the call to remove it. As far as I...
- Sun Aug 07, 2011 4:24 am
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361601
- Sat Aug 06, 2011 1:01 am
- Forum: Games
- Topic: Walk Tall - 32x40 Hero and NPC walkabout sprite demo
- Replies: 0
- Views: 5192
Walk Tall - 32x40 Hero and NPC walkabout sprite demo
This is a tech demo which demonstrates a simple method to substitute 32x40 hero battle sprites in place of the usual 20x20 walkabout sprites. It requires a recent nightly build, which is included for your convenience. (If you are reading this in the future, any stable OHRRPGCE release starting with ...
- Fri Aug 05, 2011 7:19 pm
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 160175
- Fri Aug 05, 2011 3:13 pm
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 160175
- Thu Aug 04, 2011 7:37 pm
- Forum: Game Discussion
- Topic: 2011 OHRRPGCE 48 hour contest (also Ludum dare) Theme=ESCAPE
- Replies: 112
- Views: 29042
- Thu Aug 04, 2011 3:35 pm
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 160175
- Thu Aug 04, 2011 3:31 pm
- Forum: Game Discussion
- Topic: 2011 OHRRPGCE 48 hour contest (also Ludum dare) Theme=ESCAPE
- Replies: 112
- Views: 29042
If you want to see the list of possible themes (or propose one) see http://old.ludumdare.com/wiki/ld21:themes I am not sure if there is a random drawing for the theme, or if it gets voted on. By the way, if anybody else is planning on submitting their OHR 48 hour game to ludumdare, you should create...
- Sun Jul 31, 2011 12:48 am
- Forum: Game Discussion
- Topic: Some questions
- Replies: 1
- Views: 591
- Sat Jul 30, 2011 12:24 am
- Forum: Roleplaying
- Topic: Dunderstank: Chapter 2-"Boom"
- Replies: 148
- Views: 1851
- Thu Jul 28, 2011 9:01 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336343
I mean, i don't really like the idea of switching palettes, considering that the original palette for the OHRRPGCE has just about every single color from doom, which is strange, and I don't like the idea of starting over again with the drawing stage. So i left the master palette how it is, but it s...