Search found 7086 matches

by Bob the Hamster
Thu Feb 23, 2012 8:31 pm
Forum: General Discussion
Topic: Minecraft Thread
Replies: 802
Views: 160177

The Iron Golems look really cool! I am happy that they can be crafted, so we will be able to add them to our own villages (without server hacks)
by Bob the Hamster
Thu Feb 23, 2012 3:04 pm
Forum: Game Discussion
Topic: Counterattacks and delay
Replies: 5
Views: 3297

If they were blocking, would they cancel any chain that the enemy is the middle of? I assume not, but I have still yet to look at the attack queuing code. I'm a little anxious about attack chaining behaviour depending on enemy bitsets. Ah! That explains it! Before queueing was implemented, yes, a c...
by Bob the Hamster
Wed Feb 22, 2012 3:35 pm
Forum: Game Discussion
Topic: Counterattacks and delay
Replies: 5
Views: 3297

Hmmm.... I actually remember my thought process regarding this. It went something like this * James wants to implement counter-attacks * Counter-attacks would be utterly unthinkable unless there was a way they could always be non-blocking * James works long and hard on getting non-blocking attack su...
by Bob the Hamster
Mon Feb 20, 2012 4:14 pm
Forum: Game Discussion
Topic: The Great 2011 Review Contest [Reviews: 200]
Replies: 243
Views: 139742

The history of 48 hour contests is darn interesting. I participated in the Verge community before the OHR was released, and I had forgotten about theirs. I really do wonder who was the first. I had mistakenly believed that 48 hour game making competitions were inspired by 48 hour filmmaking contests...
by Bob the Hamster
Mon Feb 20, 2012 4:35 am
Forum: General Discussion
Topic: Minecraft Thread
Replies: 802
Views: 160177

mjohnson092088, I added you to the whitelist. Welcome!
by Bob the Hamster
Sat Feb 18, 2012 10:28 pm
Forum: General Discussion
Topic: Minecraft Thread
Replies: 802
Views: 160177

I also made a small vertical village that I am proud of. It runs up a sheer cliff that resulted from a mountain being sliced in half down to sea-level by a terrain generator update. Regarding the diamond thief, I used a savegame editor to examine the inventory of every singe user, and I couldn't fin...
by Bob the Hamster
Fri Feb 17, 2012 5:23 pm
Forum: Game Discussion
Topic: Riis' Project "Ordeal Paradise"
Replies: 23
Views: 5640

I have had good luck with https://imgur.com/
by Bob the Hamster
Fri Feb 17, 2012 3:38 pm
Forum: General Discussion
Topic: Minecraft Thread
Replies: 802
Views: 160177

Re: Giant Step

Baconlabs wrote: I left my impression on this new mountain range the only way I knew how.
Haha! That is great!

Now just make a few dozen more, alternating right and left across the countryside ;)
by Bob the Hamster
Fri Feb 17, 2012 12:54 am
Forum: Game Discussion
Topic: Weapon cursor position
Replies: 21
Views: 4692

If I do add a feature that lets changes to spell lists in custom override changes to spell lists in RSAV, I could make it something that the author has to turn on, not something that happens by default.
by Bob the Hamster
Thu Feb 16, 2012 7:11 pm
Forum: Game Discussion
Topic: Weapon cursor position
Replies: 21
Views: 4692

JSH: This feature is implemented and would be ready for testing except that the nightly build on Windows is broken at the moment. As soon as it is fixed you can try it out. There are commands for changing a hero's hand position, and the changed hand position will be stored in the save game ONLY if i...
by Bob the Hamster
Thu Feb 16, 2012 4:56 pm
Forum: Game Discussion
Topic: Weapon cursor position
Replies: 21
Views: 4692

So I am thinking about the future now. Suppose we want to add connection points to all sprites. You could set a point on a hero sprite and name it "hand". The upgrade process could copy the hand positions from hero data to the spirtes that they use... however, the hand position in the hero...
by Bob the Hamster
Thu Feb 16, 2012 4:13 pm
Forum: Game Discussion
Topic: Weapon cursor position
Replies: 21
Views: 4692

I have nearly finished an implementation of plotscripting commands for changing hand position, however, I totally agree that this really belongs in the sprite data, not in the hero data. However, since hand positions are already stored with the hero, moving them into the sprites will still require a...
by Bob the Hamster
Thu Feb 16, 2012 5:46 am
Forum: General Discussion
Topic: Minecraft Thread
Replies: 802
Views: 160177

@Baconlabs: yeah, actually, making that giant cobblestone ceiling would be pretty easy in MCEdit, now that you mention it. Also, I love that Minecraft's 1024x1024 map items have given me the first good reason to use the kibi prefix for a unit of distance :) @SwampTroll: !!!! Wow! That looks like an ...
by Bob the Hamster
Thu Feb 16, 2012 1:15 am
Forum: Game Discussion
Topic: Help !
Replies: 13
Views: 2138

Ok I fixed the problem. I'm not 100% sure, but it seemed that if an attack with an item cost is chained to another attack without the item cost, it will continue to work even when the item is depleted. I fixed this by checking the bitset "do not chain if attack fails". Thanks for all the ...
by Bob the Hamster
Wed Feb 15, 2012 11:52 pm
Forum: General Discussion
Topic: Minecraft Thread
Replies: 802
Views: 160177

So it takes 2x height of sticky pistons to build a zipper? So sea-level to sky will be 192 blocks. So that would be 6 stacks of 64 slimeballs. I think I have already collected just over 2 stacks of 64 slimeballs, so although it is a lot, it is doable. The cavern I hollowed out under Mt. James is fan...