Search found 7086 matches

by Bob the Hamster
Tue May 07, 2013 2:48 pm
Forum: General Discussion
Topic: Wiki Spring Cleaning
Replies: 32
Views: 8192

In the spirit of spring cleaning, I added "What are Slices?" to the FAQ, and made it a redirection to the "Slice Tutorial" article. A massive cleanup is too much work for any one person, but I think if we all tinker with it just a little bit, we can make it better. And I agree th...
by Bob the Hamster
Mon May 06, 2013 8:18 pm
Forum: Front Page
Topic: Game of the Month: May 2013
Replies: 30
Views: 25135

Re: Game of the Month: May 2013

But it's not even July yet, so how to we nominate games which don't exist? Same with June, how do you choose the game of a month for a month which has yet to pass? I think I'm a little confused about the Game of the Month. Game Of The Month means that a game will be featured and celebrated on the f...
by Bob the Hamster
Mon May 06, 2013 2:37 pm
Forum: Game Discussion
Topic: I need some advice on making a game!
Replies: 12
Views: 3813

Re: I need some advice on making a game!

Welcome, pk space jam! 20 heroes is easy to do. You can only have 4 at a time in your active party, but you can also have a reserve party, and you can swap heroes in and out of the reserve using the "Team" menu. Random heroes showing up during scenes requires plotscripting, but is not too ...
by Bob the Hamster
Fri May 03, 2013 2:25 pm
Forum: Game Discussion
Topic: Spreadsheet view of Enemy list
Replies: 22
Views: 6269

To call out James again for a phony excuse, I just tried higher resolutions in the first town in Vikings on my (low end 3 year old) netbook. Running with a window size 1280x960 I get 48fps when running at 2x zoom (actual resolution 640x480), or 37fps when running at 1x zoom. I'm surprised it's that...
by Bob the Hamster
Fri May 03, 2013 2:34 am
Forum: Game Discussion
Topic: Spreadsheet view of Enemy list
Replies: 22
Views: 6269

Heh, bumped? Very likely. 1080p? Not so likely. The OHRRPGCE is software rendered, and pushing that many pixels through a software pipeline ain't easy. I expect that an OHRRPGCE game running at 640x480 is realistic but when you got much beyond that I would expect lag. This so complicated by the fact...
by Bob the Hamster
Thu May 02, 2013 8:43 pm
Forum: Game Discussion
Topic: Making all tiles in a range passable/impassable
Replies: 16
Views: 5074

You definitely want "suspend player" I have added some comments to the script: plotscript, look, begin variable(hero_posx, hero_posy) hero_posx := hero X (hero:Hero) hero_posy := hero Y (hero:Hero) npc cursor &...
by Bob the Hamster
Thu May 02, 2013 7:37 pm
Forum: Game Discussion
Topic: Making all tiles in a range passable/impassable
Replies: 16
Views: 5074

crowtongue wrote:any idea why it would say key: left is undefined?
do you have:

Code: Select all

include,scancode.hsi
at the beginning of your script file?
by Bob the Hamster
Thu May 02, 2013 3:53 pm
Forum: Game Discussion
Topic: The "How do stats increase at level up?" formula not working
Replies: 14
Views: 5886

I just tested this out, and I am not able to reproduce any problems. I added an NPC to the world map in a test copy of Wandering Hamster, and had it show a text box that added an extra copy of Dusty to the team. I gave Dusty 0 mp at level 0 and 1000 mp at level 99, and then tested various values for...
by Bob the Hamster
Thu May 02, 2013 3:27 pm
Forum: Game Discussion
Topic: The "How do stats increase at level up?" formula not working
Replies: 14
Views: 5886

How were the heroes being added to your party at level 40? Was it from a text box? from a shop/hire? From a plotscript?
by Bob the Hamster
Thu May 02, 2013 3:09 pm
Forum: Game Discussion
Topic: The "How do stats increase at level up?" formula not working
Replies: 14
Views: 5886

yeah, the stat growth thing is jacked up. If you start a hero at a level higher than 0 it'll have screwed up stats. I had level 40 characters starting out with level 2-3 (maybe 4) stats. This is very problematic. That sounds like a bug! Have you mentioned this before? Do you have a test-case I can ...
by Bob the Hamster
Thu May 02, 2013 3:08 pm
Forum: Game Discussion
Topic: The "How do stats increase at level up?" formula not working
Replies: 14
Views: 5886

This had me puzzled for a moment. I even went into a test rpg file and levelled up a hero a whole bunch using the CTRL+F5 debug key to make sure the numbers are correct. The chart in that article is correct, and the formula is also correct. However, the formula is pseudocode, not python. Take a look...
by Bob the Hamster
Thu May 02, 2013 2:21 pm
Forum: Game Discussion
Topic: How to set a global "Sell for" and "Sell type" in a shop?
Replies: 3
Views: 1338

Yeah, there are currently no global shop settings, but I would like to add them. However, global default sell price would probably be set in the item data instead of global shop stuff.
by Bob the Hamster
Wed May 01, 2013 2:37 pm
Forum: Game Discussion
Topic: "Simple Mode" for CUSTOM.EXE
Replies: 6
Views: 2124

I don't like the idea of an option to hide/show scripting stuff. In general, i am opposed to switching between easy/advanced modes, because I feel like the decision about which features are simple and which features are advanced is impossible to make for a tool that is being used by multiple people....
by Bob the Hamster
Wed May 01, 2013 2:29 pm
Forum: Game Discussion
Topic: Controlling Harm Tile with a Tag...
Replies: 15
Views: 3912

1) The general map data has not yet been converted into a flexible format Really James, that's not an excuse; we are adding stuff to the .MAP lump anyway! RELOAD doesn't actually make adding that sort of data field any easier, provided the lump is already binsized, and provided zeroed out data is a...
by Bob the Hamster
Wed May 01, 2013 2:17 pm
Forum: General Discussion
Topic: A great read on Pixel art design in jRPG from the late 90s
Replies: 6
Views: 2171

TMC wrote:While I can't speak for James, I believe the 20x20 tile size is for technical reasons: it allows splitting a 320x200 video page neatly into blocks. Also unlike 16x16 tiles it allows more walking speeds which divide evenly into 20.
Yes, exactly correct.