Search found 7086 matches
- Tue May 07, 2013 2:48 pm
- Forum: General Discussion
- Topic: Wiki Spring Cleaning
- Replies: 32
- Views: 8192
- Mon May 06, 2013 8:18 pm
- Forum: Front Page
- Topic: Game of the Month: May 2013
- Replies: 30
- Views: 25135
Re: Game of the Month: May 2013
But it's not even July yet, so how to we nominate games which don't exist? Same with June, how do you choose the game of a month for a month which has yet to pass? I think I'm a little confused about the Game of the Month. Game Of The Month means that a game will be featured and celebrated on the f...
- Mon May 06, 2013 2:37 pm
- Forum: Game Discussion
- Topic: I need some advice on making a game!
- Replies: 12
- Views: 3813
Re: I need some advice on making a game!
Welcome, pk space jam! 20 heroes is easy to do. You can only have 4 at a time in your active party, but you can also have a reserve party, and you can swap heroes in and out of the reserve using the "Team" menu. Random heroes showing up during scenes requires plotscripting, but is not too ...
- Fri May 03, 2013 2:25 pm
- Forum: Game Discussion
- Topic: Spreadsheet view of Enemy list
- Replies: 22
- Views: 6269
To call out James again for a phony excuse, I just tried higher resolutions in the first town in Vikings on my (low end 3 year old) netbook. Running with a window size 1280x960 I get 48fps when running at 2x zoom (actual resolution 640x480), or 37fps when running at 1x zoom. I'm surprised it's that...
- Fri May 03, 2013 2:34 am
- Forum: Game Discussion
- Topic: Spreadsheet view of Enemy list
- Replies: 22
- Views: 6269
Heh, bumped? Very likely. 1080p? Not so likely. The OHRRPGCE is software rendered, and pushing that many pixels through a software pipeline ain't easy. I expect that an OHRRPGCE game running at 640x480 is realistic but when you got much beyond that I would expect lag. This so complicated by the fact...
- Thu May 02, 2013 8:43 pm
- Forum: Game Discussion
- Topic: Making all tiles in a range passable/impassable
- Replies: 16
- Views: 5074
- Thu May 02, 2013 7:37 pm
- Forum: Game Discussion
- Topic: Making all tiles in a range passable/impassable
- Replies: 16
- Views: 5074
do you have:crowtongue wrote:any idea why it would say key: left is undefined?
Code: Select all
include,scancode.hsi- Thu May 02, 2013 3:53 pm
- Forum: Game Discussion
- Topic: The "How do stats increase at level up?" formula not working
- Replies: 14
- Views: 5886
I just tested this out, and I am not able to reproduce any problems. I added an NPC to the world map in a test copy of Wandering Hamster, and had it show a text box that added an extra copy of Dusty to the team. I gave Dusty 0 mp at level 0 and 1000 mp at level 99, and then tested various values for...
- Thu May 02, 2013 3:27 pm
- Forum: Game Discussion
- Topic: The "How do stats increase at level up?" formula not working
- Replies: 14
- Views: 5886
- Thu May 02, 2013 3:09 pm
- Forum: Game Discussion
- Topic: The "How do stats increase at level up?" formula not working
- Replies: 14
- Views: 5886
yeah, the stat growth thing is jacked up. If you start a hero at a level higher than 0 it'll have screwed up stats. I had level 40 characters starting out with level 2-3 (maybe 4) stats. This is very problematic. That sounds like a bug! Have you mentioned this before? Do you have a test-case I can ...
- Thu May 02, 2013 3:08 pm
- Forum: Game Discussion
- Topic: The "How do stats increase at level up?" formula not working
- Replies: 14
- Views: 5886
This had me puzzled for a moment. I even went into a test rpg file and levelled up a hero a whole bunch using the CTRL+F5 debug key to make sure the numbers are correct. The chart in that article is correct, and the formula is also correct. However, the formula is pseudocode, not python. Take a look...
- Thu May 02, 2013 2:21 pm
- Forum: Game Discussion
- Topic: How to set a global "Sell for" and "Sell type" in a shop?
- Replies: 3
- Views: 1338
- Wed May 01, 2013 2:37 pm
- Forum: Game Discussion
- Topic: "Simple Mode" for CUSTOM.EXE
- Replies: 6
- Views: 2124
I don't like the idea of an option to hide/show scripting stuff. In general, i am opposed to switching between easy/advanced modes, because I feel like the decision about which features are simple and which features are advanced is impossible to make for a tool that is being used by multiple people....
- Wed May 01, 2013 2:29 pm
- Forum: Game Discussion
- Topic: Controlling Harm Tile with a Tag...
- Replies: 15
- Views: 3912
1) The general map data has not yet been converted into a flexible format Really James, that's not an excuse; we are adding stuff to the .MAP lump anyway! RELOAD doesn't actually make adding that sort of data field any easier, provided the lump is already binsized, and provided zeroed out data is a...
- Wed May 01, 2013 2:17 pm
- Forum: General Discussion
- Topic: A great read on Pixel art design in jRPG from the late 90s
- Replies: 6
- Views: 2171