Search found 7086 matches

by Bob the Hamster
Sun Jul 28, 2019 5:01 pm
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19748

Okay, I love those clouds, and I want them in the game when the feature is ready. :D
by Bob the Hamster
Sat Jul 27, 2019 2:44 pm
Forum: Game Discussion
Topic: I'm starting my game dev career with OHRRPGCE
Replies: 9
Views: 1742

Welcome to the community, Nezbid!

It's always nice to meet a new game author!
by Bob the Hamster
Fri Jul 26, 2019 9:53 am
Forum: Q&A Discussion
Topic: Compiling the OHRRPGCE from source
Replies: 29
Views: 4112

If I remember correctly, FreeBasic cannot handle icons at all I also don't remember QuickBasic having any kind of icon support either. The icons are inserted after the fact by an external program (Resource Hacker, I think?) I'll admit it has been so long since I did it, I don't remember exactly what...
by Bob the Hamster
Thu Jul 25, 2019 7:56 pm
Forum: Q&A Discussion
Topic: Compiling the OHRRPGCE from source
Replies: 29
Views: 4112

old_get_save_slot_preview is only used when you are previewing a save slot in the old .sav format. That code doesn't get run when you are previewing a save slot that is in the .rsav format
by Bob the Hamster
Wed Jul 24, 2019 4:40 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103231

I wrote a long reply about it in this thread before, see here . James' response. He doesn't seem convinced. I re-read, and I am fine with the plan as long as there is a default set of stat bonuses, and using per-slot stat bonuses is an optional override. I think the plan is good, and I like the fea...
by Bob the Hamster
Wed Jul 24, 2019 9:45 am
Forum: Game Discussion
Topic: The Job
Replies: 6
Views: 1467

The Dragon Gloriak is not an old-fashioned dragon though. Rather than just sleeping on that pile of gold, she invests it, lends it out with interest, watches it multiply. 200 years ago, her den was a cave under a mountain, but today that same mountain is covered with a small City and a bustling trad...
by Bob the Hamster
Sun Jul 21, 2019 10:30 pm
Forum: Q&A Discussion
Topic: Will it be possible to make a highscore table in the future?
Replies: 14
Views: 2099

Anything to get you out of retirement ;)
by Bob the Hamster
Sun Jul 21, 2019 4:56 pm
Forum: Q&A Discussion
Topic: Compiling the OHRRPGCE from source
Replies: 29
Views: 4112

I don't remember what compiling options we used for beelzebufo. That may make the difference, but a different freebasic version could also produce code with a different size. I believe there are also optimization options, but I don't remember what they are off the top of my head.
by Bob the Hamster
Sun Jul 21, 2019 12:32 pm
Forum: Q&A Discussion
Topic: Compiling the OHRRPGCE from source
Replies: 29
Views: 4112

Eventually I hope to make the save/load screen more customizable as a built-in feature, but for your purposes, the method you have chosen probably is the quickest way to get what you need.
by Bob the Hamster
Sat Jul 20, 2019 7:57 pm
Forum: Q&A Discussion
Topic: Editing enemies in (specific) old rpg files causes segfault?
Replies: 7
Views: 1018

Aha! This is almost exactly the same as a bug that TMC fixed last week in the item editor. It only happens to games that have less than 8 elementals enabled, which is why it only affected some of your games and not others. I'll work on the fix, and you can test it out tomorrow with tonight's nightly...
by Bob the Hamster
Sat Jul 20, 2019 7:50 pm
Forum: Q&A Discussion
Topic: Will it be possible to make a highscore table in the future?
Replies: 14
Views: 2099

Hmmm... would network access alone be enough to detect someone's location without actually connecting to a local GPS device? (which we have no plans to support) I am going to say yes, sort of. There are plenty of IP geolocation services that can guess your approximate location from your IP address, ...
by Bob the Hamster
Sat Jul 20, 2019 5:59 pm
Forum: Game Discussion
Topic: Please talk to me about OHRRPGCE on Linux
Replies: 20
Views: 5847

I haven't tried ADLMIDI yet, but I am excited for the possibilities of SDL mixer X. It sounds like just what we need! :)
by Bob the Hamster
Sat Jul 20, 2019 1:00 pm
Forum: Q&A Discussion
Topic: Editing enemies in (specific) old rpg files causes segfault?
Replies: 7
Views: 1018

Alright! I am definitely able to reproduce. In antediluvian.rpg I can go into the enemy editor. I see only enemy 0, and it seems blank. When I try to edit it crashes. I got the crash message: Aborting due to runtime error 6 (out of bounds array access) at line 113 of enemyedit.bas::ENEMY_EDITOR I ca...
by Bob the Hamster
Sat Jul 20, 2019 11:09 am
Forum: Q&A Discussion
Topic: Editing enemies in (specific) old rpg files causes segfault?
Replies: 7
Views: 1018

No that is only half right. An old engine version is never compatible with newer games, but old games should always be upgradable to newer versions of the engine. That being said, bugs happen! Let's see if we can get a stack trace that will shed some light on the crash. I would like to try and repro...
by Bob the Hamster
Fri Jul 19, 2019 10:23 pm
Forum: Q&A Discussion
Topic: Compiling the OHRRPGCE from source
Replies: 29
Views: 4112

My memories about the c/c++ code are fuzzy.

The more I think about it, the more I think that Visual Studio might only be required for the gfx_directx backend. I might be remembering wrongly though.