Search found 7086 matches

by Bob the Hamster
Thu Mar 16, 2017 12:29 pm
Forum: General Discussion
Topic: P O L I T I C S (Beware! Debates may lurk within!)
Replies: 72
Views: 26644

Haha! I forget about this thread, and I approve it's repurposing to a broken image link thread :) I used to have gallery v1 installed on Gilgamesh. The upgrade path to gallery v2+ was very rocky, so I may have broken them all there. Then I moved the whole thing from Gilgamesh to my dreamhost account...
by Bob the Hamster
Thu Mar 16, 2017 12:27 am
Forum: Q&A Discussion
Topic: How is Built-in Chase Scripted?
Replies: 20
Views: 3906

I should make a few other NPC movement types. I know someday they will be scriptable, but that is no excuse not to add a few more hard-coded ones now
by Bob the Hamster
Thu Mar 16, 2017 12:16 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103542

Yep, cowbobs is older. Gungnir's maps were strictly vertically scrolling, which is probably why i started from scratch on the bob2 map editor... In fact, I think the gungnir-era version of allmodex map scrolling code didn't even support horizontal scrolling And I had forgotten that hamsterrepublic.c...
by Bob the Hamster
Wed Mar 15, 2017 4:40 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103542

I like this idea! The relevant connected tiles aren't always adjacent-- but most of the time they are! I realised that I should just add a menu for editing options like shift speed instead of adding obscure key combinations. But how will we ever beat dwarf fortress for the most obscure keyboard inte...
by Bob the Hamster
Wed Mar 15, 2017 2:37 am
Forum: Q&A Discussion
Topic: scripts before title screen
Replies: 4
Views: 930

You can disable the title screen, then make your own with a new game script But... I might be misremembering, but I think TMC may have just recently added the ability​ to change default starting music volume ... (Goes to check) Yep! * Add "Initial music/sound effects volume" sett...
by Bob the Hamster
Wed Mar 15, 2017 12:56 am
Forum: Q&A Discussion
Topic: Help with boss script behavior
Replies: 10
Views: 1670

Opps! I just realized that all my "set timer" command were missing important @ symbols! I have edited my post to fix it

The set timer commands are just a way of saying, "run this other script in a few seconds"
by Bob the Hamster
Tue Mar 14, 2017 8:18 pm
Forum: General Discussion
Topic: CAMPAIGN: Queen Arkwyn's Crown (D&D5e)
Replies: 745
Views: 69139

"Poor bastard cut out his tongue before I got him" calls the guard. "Did he now?" asks Oxnar, and leaves Hyne to walk towards the guard. Jerrold seems startled when Hyne speaks to her. Her expression becomes confused when Hyne asks his question. "It was from my horse." ...
by Bob the Hamster
Tue Mar 14, 2017 7:36 pm
Forum: Q&A Discussion
Topic: Help with boss script behavior
Replies: 10
Views: 1670

Re: Help with boss script behavior

For one of the bosses, I basically want the boss to have an attack pattern of: -Appear at random spot in the room -Open eye, shoot laser at hero (will be using my projectile script) -Close eye -Vanish -Reappear someone else; repeat Here, this might help! I wrote the basic skeleton of this boss's be...
by Bob the Hamster
Tue Mar 14, 2017 3:02 pm
Forum: General Discussion
Topic: CAMPAIGN: The Unburning (D&D5e)
Replies: 836
Views: 134315

Normin "I just had to take my kid home and get my sister to watch him tonight. I take this job seriously, but my kid has to come first." says Ursula. "So, you gonna let me in? I figured I could work the night shift. Somebody's gotta be awake if a fire starts at night... You gonna let...
by Bob the Hamster
Tue Mar 14, 2017 2:38 pm
Forum: General Discussion
Topic: Anthracite Solstice (Cyberpunk d20)
Replies: 72
Views: 14093

Tokamak silently makes note of the location of Hai-Po's. Might be handy to buy a few candles for the mission, she thinks. The AI will probably have total control of the lights. "I'm gonna walk around the neighborhood and buy a few little supplies" Tokamak announces to the others-- "Un...
by Bob the Hamster
Tue Mar 14, 2017 2:33 pm
Forum: General Discussion
Topic: CAMPAIGN: Queen Arkwyn's Crown (D&D5e)
Replies: 745
Views: 69139

The coachwoman lowers her crossbow The wounded man with the arrows in his chest runs, but the guard gains on him. The man goes off the path and into the scrub oak, and the guard chases. A couple passengers who had been hiding there scream, and run back to the road. A moment later, the guard can be s...
by Bob the Hamster
Tue Mar 14, 2017 4:48 am
Forum: Q&A Discussion
Topic: Possible engine bug with changing NPC speed
Replies: 2
Views: 621

You can't reliably change an NPC's speed while the NPC is moving.

I think this may actually be one of the oldest bugs in the engine

You could wait for all NPCs to finish their current step, but I don't know if that would screw up your script in other ways
by Bob the Hamster
Mon Mar 13, 2017 10:24 pm
Forum: Q&A Discussion
Topic: slice hitboxes, slice collision
Replies: 30
Views: 5579

I don't mean to be funny, but do you intend to add some visual confirmation that an entry can be expanded? such as brackets or a '+' next to it, perhaps on the left? edit: oh I see you put the number of child slices on the right, forgive me.... maybe something on the left e.g.'+' might be more visu...
by Bob the Hamster
Mon Mar 13, 2017 9:27 pm
Forum: Q&A Discussion
Topic: slice hitboxes, slice collision
Replies: 30
Views: 5579

Good news! The feature to hide child slices in the editor was very easy. it will be ready for tomorrow's nightly build https://i.imgur.com/HDxhuUO.gif If the 3 slice extra data slots are not enough for your purposes, I know a hacky but effective workaround to get more space give the slice an invisib...
by Bob the Hamster
Mon Mar 13, 2017 8:38 pm
Forum: Q&A Discussion
Topic: slice hitboxes, slice collision
Replies: 30
Views: 5579

Putting fire and ice attacks in different layers is a perfectly reasonable way of doing it. Or another way of doing it would be to give each hitbox a special value in one of its "slice extra" data slots to indicate what kind of effect the attack should do. No zoom available in the slice co...