Search found 1067 matches

by Baconlabs
Thu Jul 22, 2010 3:11 pm
Forum: Game Discussion
Topic: OHR Hero
Replies: 15
Views: 4368

Way over your head indeed! Rhythm games, I remember hearing a lot of talk about how difficult they were to make. There aren't many examples to learn from, either - Funkatron, the X-mas spinoff, and maybe a few others. So, hoo. This is quite ambitious. But booooy would it be awesome, I'd love to plug...
by Baconlabs
Thu Jul 22, 2010 3:08 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335733

PastaDevil wrote:Image
Cloud + Sephiroth = Marcko the Big-Shielded
by Baconlabs
Thu Jul 22, 2010 2:33 am
Forum: General Discussion
Topic: Let's Play D&D on Slime Salad!
Replies: 54
Views: 13189

I ( or the co-DM) will be making all the die rolls and posting them in order to keep them fair. Which reminds me, is this whole adventure type thing going to take place in a forum or over a chatroom? I don't think I'll have time to engage in this project, but it does sound interesting, and if it ta...
by Baconlabs
Thu Jul 22, 2010 1:11 am
Forum: Game Discussion
Topic: Gameplay and Hiring
Replies: 37
Views: 8677

I'm gonna stop talking about Viridia for a while because I want this thread to effectively discuss the potential of mercenary characters in a normal RPG. So, let's take a random example and call the Yuk Deluxe from Walthros a mercenary [s]character[/s] wormthing. You pay a lump sum to hire it, and t...
by Baconlabs
Thu Jul 22, 2010 12:41 am
Forum: General Discussion
Topic: Let's Play D&D on Slime Salad!
Replies: 54
Views: 13189

I am not a very, uh, standard D&D player. I had a small group with me as DM a couple of years back, we didn't last very long because of conflicting schedules, but what we did do was a bit off-kilter. One fellow deliberately set up his character to be a game breaker with absurd stats and infinite...
by Baconlabs
Wed Jul 21, 2010 11:53 pm
Forum: Game Discussion
Topic: Gameplay and Hiring
Replies: 37
Views: 8677

There are already arenas in most traditional RPGs, just walk outside into the grass and you have a pool of EXP to use. Oh man, the fact that this actually slipped my mind is a, wow. I never really think about grinding much, and my favorite RPGs tend to not require it. BUT ANYWAY I think my inclusio...
by Baconlabs
Wed Jul 21, 2010 11:34 pm
Forum: Game Discussion
Topic: Spoonweaver's OHR Journal
Replies: 96
Views: 17883

Spoonweaver wrote:So those are the projects I'm working on and how they're all coming. I hope you enjoy them when they're launched.
I am now imagining Tim-Tim's head as a rocket ship. This will truly be an exciting launch to look forward to
by Baconlabs
Wed Jul 21, 2010 5:52 pm
Forum: Game Discussion
Topic: Gameplay and Hiring
Replies: 37
Views: 8677

But for a more story/Longterm merc experience, you'd never really want to do this, because then you're giving the fullest experience to the worse players. I wonder if "worse" can translate to "casual" here. But I won't go sauntering off on a casual-vs-hardcore discussion here. S...
by Baconlabs
Wed Jul 21, 2010 6:21 am
Forum: General Discussion
Topic: Good Times... new and old
Replies: 57
Views: 14154

Thought Sacred Stones was too easy? Here's some challenges you can try! 1) Never enter the Tower or Ruins. Ever. 2) Don't backtrack to fight monsters or shop for stuff. What you run into is what you get. 3) Don't promote anyone . Keep your lords and early birds at level 20 for the whole game. If you...
by Baconlabs
Tue Jul 20, 2010 11:26 pm
Forum: Game Discussion
Topic: Heart of Darkness
Replies: 25
Views: 8350

Goodness, you seem to have taken the loss rather well.

If you have to start anew, I'd recommend using placeholder (or maybe Vikings) graphics on the things you find most boring to draw - that way you can move on to rebuilding your maps and cutscenes and such faster.
by Baconlabs
Tue Jul 20, 2010 7:36 pm
Forum: Game Discussion
Topic: Heart of Darkness
Replies: 25
Views: 8350

The darker shade on the character's skin is too dark I read this just after reading HEART OF DARKNEEESSSSS [/i] in a death metal voice But anyway, when it comes to skin tones, I think having a sharper contrast works better for small, small graphics like walkabouts. I thought the skin looked fine. T...
by Baconlabs
Tue Jul 20, 2010 1:41 am
Forum: Game Discussion
Topic: Gameplay and Hiring
Replies: 37
Views: 8677

Reposting MSWs argument because it probably won't be noticed much sitting at the bottom of page 1. Just wanted to add a bit of weight to Mogri's side. I have a hard time imagining a scenario where, with a full party, I would willingly choose to spend money on hiring a "mercenary" to displa...
by Baconlabs
Tue Jul 20, 2010 1:29 am
Forum: Game Discussion
Topic: Gameplay and Hiring
Replies: 37
Views: 8677

Another big reason I wanted to include temporary mercenary characters was to give the main cast more people to talk to. I'm planning a Fire Emblem-like Support system in Viridia with conversations and stat boosts and everything, and mercenary characters are in on the deal too. The stat boosts won't ...
by Baconlabs
Tue Jul 20, 2010 12:54 am
Forum: Game Discussion
Topic: Gameplay and Hiring
Replies: 37
Views: 8677

I remembered why I didn't want to write this off to HamsterSpeak immediately! I love the ideas you guys are coming up with.
by Baconlabs
Mon Jul 19, 2010 4:44 am
Forum: Game Discussion
Topic: Gameplay and Hiring
Replies: 37
Views: 8677

Well, this is kind of implied, but this entire hiring process is completely optional. I'm mostly looking for something nifty to do with extra characters that would, otherwise, either be NPCs with a few bits of dialogue or PCs with very little to do with the plot. I can only think of one case in Viri...