Search found 1067 matches

by Baconlabs
Fri Nov 19, 2010 2:50 am
Forum: Game Discussion
Topic: Is tis conversation too hard to understand?
Replies: 5
Views: 1560

Bizarre phonetic speeches like these are neat and not too difficult to understand, but if they're used too much, it can get very annoying very fast. The real question here is whether this is a conversation between main characters or minor characters. A one-off NPC dialogue like this is fine, and can...
by Baconlabs
Thu Nov 18, 2010 6:14 am
Forum: Game Discussion
Topic: Village People: The Videogame
Replies: 51
Views: 11839

Surlaw wrote:Image
Brick Road wrote:Old broken down submarine. Its yellow color is purely coincidental.
Also, what is the story behind that sleeping walrus there. It looks highly dangerous.
by Baconlabs
Thu Nov 18, 2010 6:10 am
Forum: Game Discussion
Topic: Heart of the OHR Contest
Replies: 501
Views: 134592

Let's get a raise of hands. Who thinks he or she can make the deadline (bugfixes included)? I'm gonna make it. I just know it. Despite juggling odd jobs and getting sucked back into Super Smash Bros. Brawl, I think I can make it. I'm sure I can make it! My work ethic tends to get exponentially bett...
by Baconlabs
Wed Nov 17, 2010 7:45 am
Forum: Game Discussion
Topic: Let's talk about poison
Replies: 22
Views: 4185

I recall the Mother series having pretty tame poisons. In Earthbound , it came in two flavors - light poison in the form of the common cold and sunstroke, and slightly-heavier poison in the form of nausea and... poison. I think it ran the same problem that Final Fantasy did. Outside of Peaceful Rest...
by Baconlabs
Mon Nov 15, 2010 8:22 pm
Forum: Game Discussion
Topic: Source of Barnabus's FEAR
Replies: 3
Views: 961

Shadowgate wrote:IT'S A SAD THING THAT YOUR ADVENTURES HAVE ENDED HERE!!
by Baconlabs
Mon Nov 15, 2010 8:47 am
Forum: Game Discussion
Topic: Heart of the OHR Contest
Replies: 501
Views: 134592

Everything's coming along swimmingly for Viridia . I finished writing all the dialogue and such several days ago, and most of the graphics were done months ago. I think I might actually make the deadline for once. This is a single chapter of the game, and it is a bit story-heavy, but I reckon it'll ...
by Baconlabs
Thu Nov 11, 2010 9:06 pm
Forum: Game Discussion
Topic: Village People: The Videogame
Replies: 51
Views: 11839

Surlaw wrote:Bro Ghost and two other Fire Island enemies that need names. Any suggestions?
[s]Hothead[/s] NO!
Dancing with the Chars
Kindle King
Booga
Pyrogaine
Pyropecia
Flint Costanza
/
Rubicane
Jack Sane
Burncoat
Warming Warning
by Baconlabs
Wed Nov 10, 2010 5:58 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest
Replies: 501
Views: 134592

There's one thing I can proudly boast about - my not-so-long, not-so-graphically-impressive demo will at least have original music. To be honest, I'm backed up with music I can't use yet, so I'd like to include a little soundboard as the reward for clearing the game. I'm thinking of just using a roo...
by Baconlabs
Mon Nov 08, 2010 12:13 am
Forum: Front Page
Topic: HamsterSpeak #43 Online
Replies: 18
Views: 6901

Where's Your Entry? was a bit of an eye-opener. I was admittedly getting anxious about sending out a measely demo, but then I read this: The rules of the contest encourage releasing demos in the old fashion : just to show that something is actually being worked on, even if it isn't yet complete. I ...
by Baconlabs
Wed Nov 03, 2010 5:09 am
Forum: Game Discussion
Topic: Feature Request
Replies: 5
Views: 1502

This would be helpful if you're trying to establish a world economy, I suppose. Your ideas remind me of exchange rates, and if that were in a video game, it could be neat. It'd certainly be unusual.

Also, this.
Image
by Baconlabs
Tue Nov 02, 2010 11:32 pm
Forum: Game Discussion
Topic: Feature Request
Replies: 5
Views: 1502

I see what you mean, but I'm having trouble imagining a situation where an RPG needs multiple currencies that all go over 99 units. Me, I'd just make the alternate currency item less frequently distributed, and shops that take said item will not ask for exorbitant amounts of it. For example, I just ...
by Baconlabs
Tue Nov 02, 2010 1:10 am
Forum: Game Discussion
Topic: Shuffle
Replies: 7
Views: 1841

Are you doing that just because you want to make sure that the party is always in the first slots, so you are never organized like [A, B, Empty, B] or [Empty, A, B, C]? Yes, that's exactly why. I noticed when testing an earlier build that the player could switch characters around, and this interfer...
by Baconlabs
Mon Nov 01, 2010 11:43 pm
Forum: Game Discussion
Topic: Shuffle
Replies: 7
Views: 1841

it would be way easier to just edit your regular menu and make the Items option require a tag to be enabled. Oh-oh-ohhhh, that's what Right I got it. And I can't believe how simple it is! Just switch a tag on to make the option selectable. I think I can apply this to future menu-thingies I've been ...
by Baconlabs
Mon Nov 01, 2010 11:21 pm
Forum: Game Discussion
Topic: Shuffle
Replies: 7
Views: 1841

Shuffle

To put a long problem short, How do I change the main menu mid-game? [s]I have two custom menus - I'll be using Menu One (which disables items) in one chapter, and Menu Two (which enables items) in the other. During a plotscript between the two chapters, I'll need to switch which one is brought up w...
by Baconlabs
Mon Nov 01, 2010 7:52 pm
Forum: General Discussion
Topic: Customize my next FF1 playthrough.
Replies: 32
Views: 8800

for the sake of being original, four black belts