Search found 3890 matches

by Mogri
Tue Aug 12, 2014 9:36 pm
Forum: Reviews
Topic: Wizard Blocks Review
Replies: 4
Views: 3277

Thanks for the comprehensive review! As you saw, Puzzle Mode is incomplete. I plan to double the number of levels and give it a slightly more appropriate ending. The block stacking bug is pretty funny -- it never occurred to me to try to stack up at the start of casual mode. I wonder if I should giv...
by Mogri
Tue Aug 12, 2014 9:10 pm
Forum: Front Page
Topic: Excuse the spam
Replies: 11
Views: 8602

Excuse the spam

Slime Salad is now sending emails again, so all those topics you subscribed to years ago will now be flooding your inbox with reminders. For the curious, outgoing mail suddenly stopped in 2012 when Dreamhost implemented the "Sender Domain Policy" . If they sent out a memo about this, I mis...
by Mogri
Fri Aug 08, 2014 7:48 pm
Forum: Game Discussion
Topic: Wizard Blocks - available now!
Replies: 23
Views: 3448

I had originally considered multiple characters with different movement and block-interaction abilities. For example, the wizard would have been able to throw blocks he picked up, causing them to fly until they collided with something, but he wouldn't be able to move while holding a block. Rogues wo...
by Mogri
Fri Aug 08, 2014 6:15 pm
Forum: Game Discussion
Topic: Wizard Blocks - available now!
Replies: 23
Views: 3448

I was replaying this the other day, and I was wondering, have you tested how gameplay would change if the Wizard was allowed to jump? No, but it would necessitate changes in many of the puzzle levels, where the restricted moveset is key to much of the challenge. Also, I really like the "place ...
by Mogri
Wed Aug 06, 2014 4:58 pm
Forum: Game Discussion
Topic: Competitive Collab Contest
Replies: 36
Views: 15132

marionline wrote:An other question:
"Five of everything else"
Does that mean 5 graphics in total?
Or 5 of each cathegory?
Five of each kind. For example, you can make five small enemies, five medium enemies, and five large enemies.
by Mogri
Wed Aug 06, 2014 6:08 am
Forum: Game Discussion
Topic: Competitive Collab Contest
Replies: 36
Views: 15132

Can I submit graphics from other games I made? Yes; this is probably the easiest way to participate. If so, what license should I put on them? cc-by or gpl or something? What about if I make a game that includes these graphics? Will the games license be affected? :-/ You retain the rights to your g...
by Mogri
Tue Aug 05, 2014 5:18 pm
Forum: Game Discussion
Topic: Work for Hire
Replies: 162
Views: 98185

@Spoonweaver: You bring up a good point. And the more I look at it, the more I agree. I'm intrigued to know what your game idea is that you were considering hiring on for? I'm sure we could come to an agreement that's a lot more reasonable, I'm not too picky. I was considering asking you to work on...
by Mogri
Sat Aug 02, 2014 9:25 pm
Forum: Game Discussion
Topic: OHR games you wish had been finished?
Replies: 16
Views: 2173

Willy Elektrix wrote:It's also awesome that Oke Doke and Cataclysm will be finished this summer. I'm really looking forward to playing them. I haven't played an OHR game that has felt like a complete and satisfying experience since Spellshard.
You should play DUNGEONMEN: Men of Dungeons if you haven't already.
by Mogri
Fri Aug 01, 2014 5:45 pm
Forum: Game Discussion
Topic: Competitive Collab Contest
Replies: 36
Views: 15132

I assume this was inspired by the Assemblee contest? Yeah, at least in part. Could you clarify what the acceptable terms are for the contributed graphics. Is the idea that the graphics must be made available only for the second part of the contest, or, as I hope, must they be made generally availab...
by Mogri
Fri Aug 01, 2014 2:40 am
Forum: Front Page
Topic: Announcement time
Replies: 5
Views: 5895

There's no wiki page for Brood.
by Mogri
Fri Aug 01, 2014 2:11 am
Forum: Front Page
Topic: Announcement time
Replies: 5
Views: 5895

Re: Announcement time

Mogri wrote:the wiki isn't used that often
It's mostly for my personal use, though it does contain documentation on Mega Tact, Interactive Storybook, and Automata (speaking of things you forgot/never knew existed).
by Mogri
Thu Jul 31, 2014 10:25 pm
Forum: Game Discussion
Topic: Competitive Collab Contest
Replies: 36
Views: 15132

Competitive Collab Contest

We've seen a lot of promising collaboration projects over the years that have come and gone. Generally, someone loses interest and the project slowly falls apart. It happens to the best of us. But if there's one thing the OHR community loves, it's contests. Competitive Collab Contest The contest com...
by Mogri
Thu Jul 31, 2014 9:42 pm
Forum: Front Page
Topic: Announcement time
Replies: 5
Views: 5895

Announcement time

"Game of the Month" is now "Featured Game," for reasons that are probably obvious if you've been paying attention. By executive fiat, our featured game is [game]Ramble Planet[/game]. Going forward, games will remain featured until they are replaced by another game. There's no for...
by Mogri
Fri Jul 04, 2014 2:15 am
Forum: Game Discussion
Topic: Wizard Blocks - available now!
Replies: 23
Views: 3448

2.) I never quite completely got the hang of being able to tell which block I was going to pick up. I especially noticed this in the heat of Hyper Mode when it can come down to life-or-death button clicks... I almost think it would be better to have two separate buttons, one for "pick up the b...
by Mogri
Thu Jun 19, 2014 3:23 am
Forum: Front Page
Topic: Spend your Slimebucks: Slime Salad feature request thread
Replies: 131
Views: 57663

Hi what's up guys. More user ranks is finished. I feel like I may have underestimated the average post count, but it will be a long time before anyone reaches the final rank. (Slimehold would have reached it ages ago, but he has a custom rank.) Gamelist tagging is underway, but it will be some time ...