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by Mogri
Sun Sep 14, 2014 8:35 pm
Forum: Front Page
Topic: Spend your Slimebucks: Slime Salad feature request thread
Replies: 131
Views: 57662

I'm skeptical as well. I don't think there are enough articles on the site currently to warrant their own subforum (although I could be wrong), and I doubt creating the subforum would increase the demand, Field of Dreams-style. Ideally, half the point of Game Discussion would be articles like what y...
by Mogri
Thu Sep 11, 2014 3:19 am
Forum: General Discussion
Topic: The Orb of Zot awaits. Let's Play Dungeon Crawl Stone Soup!
Replies: 72
Views: 27336

Not in my experience. I think the various Vault-specific creatures make them very nasty. The guys who summon other monsters from elsewhere on the floor can turn routine fights into a mess. Likewise, the guys who magically block the doors and stairs can strand you in a bad place. Plus, the rooms and...
by Mogri
Wed Sep 10, 2014 3:34 am
Forum: General Discussion
Topic: The Orb of Zot awaits. Let's Play Dungeon Crawl Stone Soup!
Replies: 72
Views: 27336

8) clear Main Dungeon floors to the Depths 9) clear the Depths 10) clear the Vaults 11) go to Zot 12) pray As of... what, 0.13? Something like that. As of a version or two ago, Depths is much more dangerous than Vaults, and is pretty close to Zot in difficulty. Then again, Vaults got remade around ...
by Mogri
Tue Sep 09, 2014 3:03 pm
Forum: Game Discussion
Topic: Good/Evil points?
Replies: 17
Views: 3737

Spoonweaver wrote:Never been much of a fan of the good/evil point systems.
Yeah, this. They tend to be very binary: save baby or eat baby?

And, of course, if you save five babies and eat five babies, then you're neutrally-aligned.
by Mogri
Tue Sep 09, 2014 3:01 pm
Forum: General Discussion
Topic: The Orb of Zot awaits. Let's Play Dungeon Crawl Stone Soup!
Replies: 72
Views: 27336

Bigolkow the Minotaur Fighter did get to the end of the Swamp (...where I assume there's a rune, since I don't think there was an entrance to another dungeon there and it'd be a bit odd for the game to send you through the Lair and then Swamp right after each other with no reward at the bottom) Do ...
by Mogri
Mon Sep 08, 2014 7:47 pm
Forum: General Discussion
Topic: The Orb of Zot awaits. Let's Play Dungeon Crawl Stone Soup!
Replies: 72
Views: 27336

Nicely done. I recently allruned a Gargoyle Fighter after someone convinced me that allrunes are really not that much harder than 3-runes. For a Gargoyle, that's certainly true -- torment is almost non-existent for a TSO Gargoyle, and anything else that resists torment gets hammered by Dispel Undead.
by Mogri
Fri Sep 05, 2014 8:35 pm
Forum: Front Page
Topic: Spend your Slimebucks: Slime Salad feature request thread
Replies: 131
Views: 57662

That's definitely possible. I'm going to hold off taking that request until I get some other backlogged work done, though.
by Mogri
Fri Aug 22, 2014 10:12 pm
Forum: Game Discussion
Topic: Sidescroller Problems
Replies: 23
Views: 4249

As someone who's responsible for way too many OHR sidescrollers, I have to say that the limiting factor is the terrible framerate. 17 fps is fine for an RPG, but it's choppy and imprecise for a sidescroller. Framerate isn't something I usually pay attention to, but it's really noticeable in this case.
by Mogri
Thu Aug 21, 2014 11:26 pm
Forum: Game Discussion
Topic: Competitive Collab Contest
Replies: 36
Views: 15132

Re: Competitive Collab Contest

The collaboration phase will last as long as needed. Once I determine that there's a sufficient quantity of graphics to put together a game, I'll announce a one-week deadline for the end of this phase, which will also mark the start of the next phase. You're the first to submit graphics, so at this...
by Mogri
Thu Aug 21, 2014 12:05 am
Forum: Reviews
Topic: Wizard Blocks Review
Replies: 4
Views: 3277

As you saw, Puzzle Mode is incomplete. I plan to double the number of levels and give it a slightly more appropriate ending. The block stacking bug is pretty funny -- it never occurred to me to try to stack up at the start of casual mode. I wonder if I should give it a proper fix or put an Easter e...
by Mogri
Wed Aug 20, 2014 11:05 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2014
Replies: 284
Views: 64183

Per-character currency support. I imagine it would work something like this: Participants in battle earn currency points (CP) in the same way they might earn experience. Bitsets control whether dead and out-of-party heroes earn CP and whether CP is split amongst living heroes. Shop items that cost C...
by Mogri
Tue Aug 19, 2014 5:28 pm
Forum: Game Discussion
Topic: Hspeak Notepad ++ Language?
Replies: 10
Views: 2387

I used to have a N++ language definition that I'd created for Hamsterspeak. It wasn't what you would call rigorous, and Hamsterspeak is probably too fluid to be fully N++-supported anyway.

I find that the default N++ handling is convenient enough for script editing anyway.
by Mogri
Mon Aug 18, 2014 1:11 am
Forum: Game Discussion
Topic: Wizard Blocks - available now!
Replies: 23
Views: 3448

What's in the next version? I hesitate to call it the final version, because you never know, but the next version will be the "full version." Here's what's new: New "Wizard" difficulty level: 50% faster than Hyper. Mastered the game? Still looking for a challenge? Look no furthe...
by Mogri
Wed Aug 13, 2014 6:13 pm
Forum: Front Page
Topic: Excuse the spam
Replies: 11
Views: 8602

Bob the Hamster wrote:I think some of the stuff in the Arena also sent e-mails
Arena sends PMs, but if you've enabled the "email me when I get a PM" setting, you'd get an email for that.
by Mogri
Wed Aug 13, 2014 6:01 am
Forum: Front Page
Topic: Excuse the spam
Replies: 11
Views: 8602

It's not really clear what part of this announcement you found confusing.