Search found 3890 matches

by Mogri
Sun Feb 22, 2015 8:18 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335949

That's a really nice style. The import doesn't do it justice; you might consider adding an extra palette to your game in order to display it better.
by Mogri
Sun Feb 22, 2015 5:59 am
Forum: Q&A Discussion
Topic: set/get hero picture doesn't work with portraits
Replies: 8
Views: 1540

Well, I downloaded the nightly, and that made it worse until I noticed that I should be using hero portrait instead of spritetype:portrait . The change in behavior is a little odd. Before, I could set hero portrait(0, X, spritetype:portrait) and get X back from get hero portrait(0, spritetype:portra...
by Mogri
Sat Feb 21, 2015 9:20 pm
Forum: Q&A Discussion
Topic: set/get hero picture doesn't work with portraits
Replies: 8
Views: 1540

Oh, that does seem likely, actually.
by Mogri
Sat Feb 21, 2015 8:35 pm
Forum: Q&A Discussion
Topic: set/get hero picture doesn't work with portraits
Replies: 8
Views: 1540

set/get hero picture doesn't work with portraits

set hero picture(0, 1, spritetype:portrait) sets the hero's walkabout set to 1, and get hero picture(0, spritetype:portrait) returns the hero's walkabout set, at least as of Beelzebufo. Has this been fixed in the nightlies?
by Mogri
Sat Feb 21, 2015 9:45 am
Forum: Game Discussion
Topic: Hans Stinkman 2015: A Cash Dollar Contest
Replies: 139
Views: 28302

Image

A hero's journey begins
by Mogri
Fri Feb 20, 2015 8:58 pm
Forum: Q&A Discussion
Topic: Trouble with create NPC
Replies: 4
Views: 1232

Glib response: Use slices for this instead. Less glib response: What are NPCs 0 and 3? What's recoverHealth2? Would it make more sense to change the NPCs into empty hearts instead of destroying them? Actual response: You should really be using slices for UI/HUD elements. It's reasonably easy to do, ...
by Mogri
Thu Feb 19, 2015 12:30 am
Forum: Q&A Discussion
Topic: Strange key combination that's not in debugging key list...
Replies: 14
Views: 2730

Framerate is a limiting factor in any time-sensitive game (that is, basically anything that's not an RPG or similarly menu-driven). It's a feature long past due, if you ask me.
by Mogri
Thu Feb 19, 2015 12:28 am
Forum: General Discussion
Topic: For, you know, historical intrest.
Replies: 19
Views: 6160

I've only looked at it in passing, but my understanding is that it takes all words of a minimum length in a post and stuffs them in the database. The actual search is the reverse of that -- it checks the database for the words in your query. This is also why you can't search for exact phrases (e.g. ...
by Mogri
Wed Feb 18, 2015 10:52 pm
Forum: General Discussion
Topic: For, you know, historical intrest.
Replies: 19
Views: 6160

https://www.google.com/search?q=site%3A ... d.com+oops

Never use the built-in search tool. I should really just 301 it to Google.
by Mogri
Thu Feb 12, 2015 8:50 pm
Forum: Q&A Discussion
Topic: Menu trouble
Replies: 7
Views: 1979

hero by rank should take 0-3 as an argument, not 1-4.

Aside: I'm surprised that set menu item caption(men1, get hero name(1, hero by rank(1))) works. Does get hero name return the string ID? If so, that's undocumented.
by Mogri
Sun Feb 08, 2015 11:22 pm
Forum: Game Discussion
Topic: Hans Stinkman 2015: A Cash Dollar Contest
Replies: 139
Views: 28302

Re: Hans Stinkman 2015: A Cash Dollar Contest

Player 3 - MogMoogle : The Noodle Within - A terrible crime rocks a small town and the cops seriously can't figure it out at all. When a mysterious stranger comes to town with a device that allows you to go up inside someone's mind, a rookie cop jumps at the chance to play the hero. Unfortunately h...
by Mogri
Sun Feb 08, 2015 10:55 pm
Forum: Game Discussion
Topic: The 2014 In Review Contest [Reviews: 97]
Replies: 211
Views: 65312

JSH357 wrote:It just feels like you guys are trying to pile on Charbile to me. I get that he kind of invites it, but he's made a lot of great points in his reviews that are probably more valuable than this particular post/discussion.
by Mogri
Thu Jan 29, 2015 9:34 pm
Forum: Game Discussion
Topic: The 2014 In Review Contest [Reviews: 97]
Replies: 211
Views: 65312

I disagree. The point of battles is to provide the danger of dying. Random battles accomplish this via attrition. I'm going to go out on a limb and take the few minutes of going through the wrongside as a test for the rest of the game... but I could just run away from every single random battle I g...
by Mogri
Tue Jan 27, 2015 11:37 pm
Forum: Q&A Discussion
Topic: Map Tile Animation
Replies: 4
Views: 1400

Re: Map Tile Animation

What's the cleanest, easiest way to do tile animation with more than five tiles/frames? Developer dudes, any chance of expanding the basic tile animation functions? If you dedicate an entire tileset, you can cycle through the whole tileset with just a "right 1, wait 1" animation. Super Pe...
by Mogri
Mon Jan 26, 2015 7:15 pm
Forum: Front Page
Topic: New forum: Q&A Discussion
Replies: 6
Views: 5904

You could leave shadow threads in the Game forum if you think it'll be an issue.