Search found 3890 matches
- Sun Feb 22, 2015 8:18 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335949
- Sun Feb 22, 2015 5:59 am
- Forum: Q&A Discussion
- Topic: set/get hero picture doesn't work with portraits
- Replies: 8
- Views: 1540
Well, I downloaded the nightly, and that made it worse until I noticed that I should be using hero portrait instead of spritetype:portrait . The change in behavior is a little odd. Before, I could set hero portrait(0, X, spritetype:portrait) and get X back from get hero portrait(0, spritetype:portra...
- Sat Feb 21, 2015 9:20 pm
- Forum: Q&A Discussion
- Topic: set/get hero picture doesn't work with portraits
- Replies: 8
- Views: 1540
- Sat Feb 21, 2015 8:35 pm
- Forum: Q&A Discussion
- Topic: set/get hero picture doesn't work with portraits
- Replies: 8
- Views: 1540
set/get hero picture doesn't work with portraits
set hero picture(0, 1, spritetype:portrait) sets the hero's walkabout set to 1, and get hero picture(0, spritetype:portrait) returns the hero's walkabout set, at least as of Beelzebufo. Has this been fixed in the nightlies?
- Sat Feb 21, 2015 9:45 am
- Forum: Game Discussion
- Topic: Hans Stinkman 2015: A Cash Dollar Contest
- Replies: 139
- Views: 28302
- Fri Feb 20, 2015 8:58 pm
- Forum: Q&A Discussion
- Topic: Trouble with create NPC
- Replies: 4
- Views: 1232
Glib response: Use slices for this instead. Less glib response: What are NPCs 0 and 3? What's recoverHealth2? Would it make more sense to change the NPCs into empty hearts instead of destroying them? Actual response: You should really be using slices for UI/HUD elements. It's reasonably easy to do, ...
- Thu Feb 19, 2015 12:30 am
- Forum: Q&A Discussion
- Topic: Strange key combination that's not in debugging key list...
- Replies: 14
- Views: 2730
- Thu Feb 19, 2015 12:28 am
- Forum: General Discussion
- Topic: For, you know, historical intrest.
- Replies: 19
- Views: 6160
I've only looked at it in passing, but my understanding is that it takes all words of a minimum length in a post and stuffs them in the database. The actual search is the reverse of that -- it checks the database for the words in your query. This is also why you can't search for exact phrases (e.g. ...
- Wed Feb 18, 2015 10:52 pm
- Forum: General Discussion
- Topic: For, you know, historical intrest.
- Replies: 19
- Views: 6160
https://www.google.com/search?q=site%3A ... d.com+oops
Never use the built-in search tool. I should really just 301 it to Google.
Never use the built-in search tool. I should really just 301 it to Google.
- Thu Feb 12, 2015 8:50 pm
- Forum: Q&A Discussion
- Topic: Menu trouble
- Replies: 7
- Views: 1979
- Sun Feb 08, 2015 11:22 pm
- Forum: Game Discussion
- Topic: Hans Stinkman 2015: A Cash Dollar Contest
- Replies: 139
- Views: 28302
Re: Hans Stinkman 2015: A Cash Dollar Contest
Player 3 - MogMoogle : The Noodle Within - A terrible crime rocks a small town and the cops seriously can't figure it out at all. When a mysterious stranger comes to town with a device that allows you to go up inside someone's mind, a rookie cop jumps at the chance to play the hero. Unfortunately h...
- Sun Feb 08, 2015 10:55 pm
- Forum: Game Discussion
- Topic: The 2014 In Review Contest [Reviews: 97]
- Replies: 211
- Views: 65312
- Thu Jan 29, 2015 9:34 pm
- Forum: Game Discussion
- Topic: The 2014 In Review Contest [Reviews: 97]
- Replies: 211
- Views: 65312
I disagree. The point of battles is to provide the danger of dying. Random battles accomplish this via attrition. I'm going to go out on a limb and take the few minutes of going through the wrongside as a test for the rest of the game... but I could just run away from every single random battle I g...
- Tue Jan 27, 2015 11:37 pm
- Forum: Q&A Discussion
- Topic: Map Tile Animation
- Replies: 4
- Views: 1400
Re: Map Tile Animation
What's the cleanest, easiest way to do tile animation with more than five tiles/frames? Developer dudes, any chance of expanding the basic tile animation functions? If you dedicate an entire tileset, you can cycle through the whole tileset with just a "right 1, wait 1" animation. Super Pe...
- Mon Jan 26, 2015 7:15 pm
- Forum: Front Page
- Topic: New forum: Q&A Discussion
- Replies: 6
- Views: 5904
