Search found 3890 matches
- Sat Mar 07, 2015 4:45 am
- Forum: Game Discussion
- Topic: 7DRL
- Replies: 22
- Views: 4575
https://pbs.twimg.com/media/B_dqefSUwAERJqZ.png Day 1: Movement You can move your spacely ship around the map now. I've fixed the issues, but the busted version where your ship just goes wherever it wants and you have to refresh afterward is more fun. You can't tell, but I've also implemented zoom....
- Sat Mar 07, 2015 12:14 am
- Forum: Game Discussion
- Topic: Void Crypt - testers wanted
- Replies: 33
- Views: 7958
There was a game by Mattgamerr back in the day that did exactly that. I forget the name of it, but it was the one big one he did where the world was split into floating islands or something. This was pre-plotscripting, so he had to make it so that bosses could only be approached from one angle so th...
- Wed Mar 04, 2015 7:40 am
- Forum: Game Discussion
- Topic: Hans Stinkman 2015 Voting Thread NOW WITH RESULTS
- Replies: 36
- Views: 10494
Logically I went to the hotel to sleep, but none of the sleep related options were selectable since they all told me I had too little energy to proceed with the action selected. I guess I was too sleepy to sleep. This is probably a minor fix but I decided not to attempt the game a third time since ...
- Tue Mar 03, 2015 12:28 am
- Forum: Game Discussion
- Topic: 7DRL
- Replies: 22
- Views: 4575
7DRL
The ballots are finally in: my entry to the 2014 7DRL (seven-day roguelike) contest came in 5th place out of 134 entries . Not bad at all! I could have sworn I mentioned it here at some point. If you haven't played it yet, you should . The game's unique mechanics and adjustable difficulty ensure tha...
- Sun Mar 01, 2015 6:06 pm
- Forum: Game Discussion
- Topic: Hans Stinkman 2015: A Cash Dollar Contest
- Replies: 139
- Views: 28302
- Sun Mar 01, 2015 5:00 am
- Forum: Game Discussion
- Topic: Hans Stinkman 2015: A Cash Dollar Contest
- Replies: 139
- Views: 28302
Not while I'm around. Despite my disappointments with how this game turned out (notably, I aimed to create a noodle dating sim and ended up creating a dating sim with noodles), there are a few things I really like about this game: The first two minutes of the game are exactly what I wanted. The mus...
- Sun Mar 01, 2015 4:35 am
- Forum: Games
- Topic: The Noodle Within
- Replies: 1
- Views: 2197
The Noodle Within
A terrible crime rocks a small town and the cops seriously can't figure it out at all. When a mysterious stranger comes to town with a device that allows you to go up inside someone's mind, a rookie cop jumps at the chance to play the hero. Unfortunately he ends up connecting his brain not to a sus...
- Sat Feb 28, 2015 6:10 am
- Forum: Game Discussion
- Topic: Hans Stinkman 2015: A Cash Dollar Contest
- Replies: 139
- Views: 28302
Noodle conversation is finished. I would've liked for it to be more robust, but it's pretty good for what it is. That means I've got tomorrow to work on the actual dating part of the dating sim, which is a woefully inadequate schedule for what should be a very central mechanic. Oh well. I can't say ...
- Thu Feb 26, 2015 6:04 pm
- Forum: Q&A Discussion
- Topic: Menu problem
- Replies: 4
- Views: 1172
- Thu Feb 26, 2015 5:31 am
- Forum: Q&A Discussion
- Topic: Menu problem
- Replies: 4
- Views: 1172
- Thu Feb 26, 2015 4:44 am
- Forum: Q&A Discussion
- Topic: Menu problem
- Replies: 4
- Views: 1172
Menu problem
I'm not sure if this is something I'm doing wrong or an engine bug. Scenario 1: I create a menu in CUSTOM and disable the cancel button. When I access that menu in GAME, the cancel button has no effect. Scenario 2: I create a menu in a plotscript: m := create menu set menu bit(m, men...
- Tue Feb 24, 2015 11:14 pm
- Forum: Game Discussion
- Topic: Hans Stinkman 2015: A Cash Dollar Contest
- Replies: 139
- Views: 28302
- Tue Feb 24, 2015 10:21 pm
- Forum: Game Discussion
- Topic: Vorpal Florist - Playtesting thread
- Replies: 44
- Views: 11870
Very cool. Other moves that I would suggest because they will make the game more fun: Heel kick: Like Chun Li's bounce move or Link's downslash. Later Castlevania games implemented this as a move that makes you fall faster and at an angle. They also reset your double-jump when you bounced off an ene...
- Mon Feb 23, 2015 2:01 am
- Forum: Q&A Discussion
- Topic: set/get hero picture doesn't work with portraits
- Replies: 8
- Views: 1540
Thanks! I appreciate the fast turnaround. The current script error level setting just doesn't work: we can't really add additional script errors because they'll start appearing all over the place in existing games, especially since we encouraged people to turn on script errors. Need to switch to &qu...
- Sun Feb 22, 2015 5:15 pm
- Forum: Q&A Discussion
- Topic: set/get hero picture doesn't work with portraits
- Replies: 8
- Views: 1540
Re: set/get hero picture doesn't work with portraits
This is what I mean by the old behavior: set hero picture(0, 1, spritetype:portrait) sets the hero's walkabout set to 1, and get hero picture(0, spritetype:portrait) returns the hero's walkabout set, at least as of Beelzebufo. Has this been fixed in the nightlies? The invalid "spritetype:portra...