Search found 3890 matches
- Wed Mar 18, 2009 4:57 am
- Forum: Game Discussion
- Topic: Tim-Tim "The Might Gnome" (UPDATED: 3/18/09)
- Replies: 62
- Views: 16664
- Wed Mar 18, 2009 4:18 am
- Forum: Game Discussion
- Topic: Tim-Tim "The Might Gnome" (UPDATED: 3/18/09)
- Replies: 62
- Views: 16664
Lifebars are really really easy to do as strings, though. You can make it easier by overlaying the extra colors; e.g. the lifebar for 0-20 life is red, the lifebar for 21-40 life is yellow, and the lifebar for 41-60 life is green. Three different strings. You're already doing something similar for t...
- Tue Mar 17, 2009 10:46 pm
- Forum: Front Page
- Topic: Update to game view page
- Replies: 0
- Views: 1252
Update to game view page
Download links now appear separate from screenshots above reviews. Check it out! This is especially helpful for games with lots of screenshots.
- Tue Mar 17, 2009 6:55 pm
- Forum: Game Discussion
- Topic: The Wizard's Bomb
- Replies: 13
- Views: 3770
My strategy is Hermit -> Ancient Sword -> Silver Armor -> mountain (fight my first enemies here, get the Amulet) -> ??? -> VICTORY. I had noticed the mercenaries, but I completely forgot about them by the time I could afford them. My endgame equips included the Ancient Sword, Cape, and Amulet -- I ...
- Tue Mar 17, 2009 12:14 am
- Forum: Games
- Topic: Test of Normality
- Replies: 1
- Views: 2870
- Tue Mar 17, 2009 12:06 am
- Forum: Games
- Topic: Space InvadeOHRs
- Replies: 1
- Views: 3651
- Mon Mar 16, 2009 3:03 am
- Forum: Game Discussion
- Topic: The Wizard's Bomb
- Replies: 13
- Views: 3770
I'm trying so hard to love this game, but on my best run yet I got to the wizard with some great equipment and a good level. He stunned me on the first round, getting in four or five turns in which he killed me before I could act. If there's an item that prevents stun, I never found it. A lot of the...
- Sun Mar 15, 2009 5:42 pm
- Forum: Game Discussion
- Topic: Gameathon 2009
- Replies: 29
- Views: 9836
To make things easiest on the judges, please just apply the 0-2 scale for all games. I'll apply the caps as necessary. The 0-2 scale is discretionary, but it should be pretty intuitive: 0 is for games that were a waste of your time, 2 is for games you enjoyed, and 1 is somewhere in between. Remember...
- Sun Mar 15, 2009 2:26 am
- Forum: Game Discussion
- Topic: Timpoline - Full game release
- Replies: 2
- Views: 1897
Thanks. The artist is Jim Perry, who voiced Guy and did a lot more art for the credits. The title screen is one of the more normal pieces; the ending has some really bizarre stuff. I just replayed the entire game. Took me about an hour and a half; my total clear time is about 1000 seconds not counti...
- Sat Mar 14, 2009 7:54 pm
- Forum: Game Discussion
- Topic: Timpoline - Full game release
- Replies: 2
- Views: 1897
- Sat Mar 14, 2009 4:38 pm
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361489
- Sat Mar 14, 2009 5:49 am
- Forum: General Discussion
- Topic: With apologies to FORTIS. (I'm really sorry)
- Replies: 11
- Views: 3380
- Sat Mar 14, 2009 12:28 am
- Forum: General Discussion
- Topic: With apologies to FORTIS. (I'm really sorry)
- Replies: 11
- Views: 3380
I haven't decided, and go ahead. (edit) Ah, thanks for that. If you donate a positive amount of Slimebucks and your donation is more than your current funds, you instead donate your current funds. I figured it probably wasn't meant to handle negative cash. So I won't bother deducting the thousands y...
- Fri Mar 13, 2009 11:43 pm
- Forum: General Discussion
- Topic: With apologies to FORTIS. (I'm really sorry)
- Replies: 11
- Views: 3380
- Fri Mar 13, 2009 8:34 pm
- Forum: Game Discussion
- Topic: Tim-Tim "The Might Gnome" (UPDATED: 3/18/09)
- Replies: 62
- Views: 16664
You can fix the ceiling clipping without rewriting your script at all if you reduce the walls only to what's strictly necessary (e.g. a ceiling tile should only have the south wall, not the west or east walls). But it's usually more of an annoyance than an actual problem, and it would probably be a ...
