Search found 3890 matches

by Mogri
Sun May 13, 2012 6:36 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45088

as opposed to actually buying something from the shop, which you can't check for in plotscripting yet Not exactly true. I'm pretty sure you can have shops set a tag on when you buy something, and you can also check the inventory before and after each shop visit (or even just the player's money tota...
by Mogri
Sun May 13, 2012 6:12 am
Forum: Game Discussion
Topic: percentage math question
Replies: 8
Views: 1271

Yes. Do what msw said and you'll be golden.
by Mogri
Sat May 12, 2012 4:44 pm
Forum: Game Discussion
Topic: Memento Mori journal
Replies: 17
Views: 4414

If it doesn't remind you of Super Meat Boy, then you probably haven't played Super Meat Boy. I started on the game a year or two ago, within a few months of getting SMB. I got as far as putting together the engine and making the levels that would eventually become Fired Up and Swiss Cheese. Then, fo...
by Mogri
Sat May 12, 2012 3:03 am
Forum: Game Discussion
Topic: Memento Mori journal
Replies: 17
Views: 4414

Thanks! I'm reconsidering a May full release because I've been working on the 64digits contest, but seriously, if you have any great ideas, I'd love to incorporate them.
by Mogri
Thu May 10, 2012 4:28 am
Forum: Roleplaying
Topic: New Campaign: Athelos Darkening
Replies: 734
Views: 6513

Holy Saint Akbar al-Akbar volunteers to take point.
by Mogri
Thu May 10, 2012 3:30 am
Forum: Game Discussion
Topic: 64digits competition journal
Replies: 25
Views: 3379

BMR wrote:Will the code eventually feature things like traps and dungeon features like in other roguelikes?
That's the plan.

Actually, there are quite a few things I'd like to do eventually, but I have to scale it to my timeline. Better work on placing the stairs first, right?
by Mogri
Thu May 10, 2012 2:12 am
Forum: Game Discussion
Topic: 64digits competition journal
Replies: 25
Views: 3379

I'd have to double-check, but I'm pretty sure it won't place a wall next to a door. It also won't place a room into a location that's already mostly full. Triple walls are possible but really unlikely, and they won't affect pathing anyway. At least, that's what I remember while typing on my phone.
by Mogri
Wed May 09, 2012 11:16 pm
Forum: Game Discussion
Topic: 64digits competition journal
Replies: 25
Views: 3379

It's done in Hamsterspeak. These are the top-level scripts: script, generate cave level, w, h, begin # Cavernous level&#58; wide open level made by cellular automata variable&#40;i, j, k, success&#41; # Initialize variables if &#40;w << 30&#41; then &#40;w &#58;= 30&#...
by Mogri
Wed May 09, 2012 9:45 pm
Forum: Game Discussion
Topic: 64digits competition journal
Replies: 25
Views: 3379

64digits competition journal

I thought I'd make a thread to post updates about my 64digits competition project, so here it is! If you are also working on an entry (Spoonweaver? anyone else?), then feel free to use this thread to your own nefarious ends as well. Before the contest started, I mentioned that I was thinking of maki...
by Mogri
Wed May 09, 2012 4:55 pm
Forum: Front Page
Topic: Game of the Month: June voting
Replies: 1
Views: 2236

Game of the Month: June voting

Escape the Wolf OHR wins handily this month. Let's hear it for James's epic of love, betrayal, and revenge! The selections this month are our RGC entries. Vote for your favorite. Also, don't be lazy! Nominate your favorite game! Here is a list of past winners: SLIMES! DON'T EAT SOAP! An Educational...
by Mogri
Tue May 08, 2012 1:21 am
Forum: Front Page
Topic: HamsterSpeak 61 Online
Replies: 12
Views: 5024

#1 (USAlom)
#17 (NESalom)
#19 (Will Salom Blend?)
#21 (Salomander)
#22 (Salomwasher)
#23 (Super Surlaw Bros.)
#24 (Salom Hand)
#30 (Salom Pong)
#32 (Salomiam Falcon)
#33 (Where's Salom?)
by Mogri
Mon May 07, 2012 9:39 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336307

Image

This is my attempt at a sort of "Cave Story" style of shading. I'm really pleased with the results here (although as I type this, I'm going back and touching up a few things).
by Mogri
Mon May 07, 2012 9:27 pm
Forum: Roleplaying
Topic: New Campaign: Athelos Darkening
Replies: 734
Views: 6513

Holy Saint Akbar al-Akbar is, not surprisingly, shouting praises to al-Akbar.
by Mogri
Mon May 07, 2012 3:02 am
Forum: Roleplaying
Topic: New Campaign: Athelos Darkening
Replies: 734
Views: 6513

Holy Saint Akbar al-Akbar is stuck between fight or flight when Spittle's call brings him back to reality. He sprints to the south.
by Mogri
Sat May 05, 2012 3:41 pm
Forum: Roleplaying
Topic: The NEW Meta-Chat
Replies: 296
Views: 2911

Talking is a free action!