1) Are you using the bundled executable?
2) Don't forget that you can save anywhere. This should help reduce the time you lose from crashes.
3) You might try checking your g_debug for error messages.
Search found 3890 matches
- Tue Jan 15, 2013 10:52 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2012
- Replies: 532
- Views: 103351
- Tue Jan 15, 2013 6:37 pm
- Forum: Roleplaying
- Topic: Dunderstank META-Chat!
- Replies: 601
- Views: 6003
I'm with Giz. I don't feel like I understand what's driving us here. We just killed our plot hook and now there's a gelatinous cube and what is this. And that's not to say it's your fault or you should've done something better, but I think the campaign needed some kind of guiding hand to keep things...
- Mon Jan 14, 2013 6:21 pm
- Forum: Game Discussion
- Topic: Mouse Support?
- Replies: 8
- Views: 1559
Mouse support is only possible via scripting; in other words, you can't use it in battles. You can use the mouse in menus, but it's a lot of trouble. You basically need to script the entirety of the mouse functionality yourself. While the engine will track the position of the mouse as well as the bu...
- Sun Jan 13, 2013 7:18 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2012
- Replies: 532
- Views: 103351
The beaver shop keeper walks away after I talk to him and then I feel sad. What who? It sounds like you mean one of the moles, but they're all trapped, so I'm not sure what you mean. http://superwalrusland.com/screens/chef0000.png :( - My mind's made up >:( - You're not my dad :kamina: - Jealous mu...
- Sat Jan 12, 2013 1:14 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2012
- Replies: 532
- Views: 103351
I haven't played most of the games, and I don't expect to do so by the 15th, but I have really enjoyed the ones I've played. DUNGEONMEN: Men of Dungeons: 10/10. All of the points. This game is riddled with bugs, but it's also incredibly ambitious and manages to accomplish most of that ambition. Part...
- Fri Jan 11, 2013 5:39 am
- Forum: Front Page
- Topic: The Interactive Storybook
- Replies: 18
- Views: 14853
- Fri Jan 11, 2013 12:04 am
- Forum: Front Page
- Topic: The Interactive Storybook
- Replies: 18
- Views: 14853
Okay, I guess the autosave makes sense in that context. What if, when you autosave a page number in an option, if the page number doesn't exist yet, a button appears that lets you create it now? Better yet, a button to create a new page and automatically assign the new page number to the option. I ...
- Thu Jan 10, 2013 11:39 pm
- Forum: Front Page
- Topic: The Interactive Storybook
- Replies: 18
- Views: 14853
- Thu Jan 10, 2013 11:27 pm
- Forum: Front Page
- Topic: The Interactive Storybook
- Replies: 18
- Views: 14853
- Thu Jan 10, 2013 11:17 pm
- Forum: Front Page
- Topic: The Interactive Storybook
- Replies: 18
- Views: 14853
- Thu Jan 10, 2013 10:35 pm
- Forum: Front Page
- Topic: The Interactive Storybook
- Replies: 18
- Views: 14853
- Thu Jan 10, 2013 9:43 pm
- Forum: Front Page
- Topic: The Interactive Storybook
- Replies: 18
- Views: 14853
The Interactive Storybook
The Interactive Storybook Allow me to introduce the project I've been working on for the past month. The Interactive Storybook is an editor/reader for gamebooks, CYOAs, and other forms of interactive literature. It's ridiculously simple to make a CYOA with it, and with a little scripting know-how, ...
- Mon Jan 07, 2013 5:36 am
- Forum: Game Discussion
- Topic: Balance?
- Replies: 11
- Views: 2780
For complex systems such as those found in most RPGs, balance is an emergent process and it's nearly impossible to account for everything. This is why you see exploits like the infinite profit crafting in FF9, and it's why you see glitches like Ayla's 9999-damage hit breaking some battle scripts in ...
- Sun Jan 06, 2013 4:58 pm
- Forum: Game Discussion
- Topic: Vehicle help
- Replies: 29
- Views: 5735
- Sun Jan 06, 2013 4:16 am
- Forum: Game Discussion
- Topic: Vehicle help
- Replies: 29
- Views: 5735