Search found 3890 matches

by Mogri
Tue Jan 15, 2013 10:52 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2012
Replies: 532
Views: 103351

1) Are you using the bundled executable?

2) Don't forget that you can save anywhere. This should help reduce the time you lose from crashes.

3) You might try checking your g_debug for error messages.
by Mogri
Tue Jan 15, 2013 6:37 pm
Forum: Roleplaying
Topic: Dunderstank META-Chat!
Replies: 601
Views: 6003

I'm with Giz. I don't feel like I understand what's driving us here. We just killed our plot hook and now there's a gelatinous cube and what is this. And that's not to say it's your fault or you should've done something better, but I think the campaign needed some kind of guiding hand to keep things...
by Mogri
Mon Jan 14, 2013 6:21 pm
Forum: Game Discussion
Topic: Mouse Support?
Replies: 8
Views: 1559

Mouse support is only possible via scripting; in other words, you can't use it in battles. You can use the mouse in menus, but it's a lot of trouble. You basically need to script the entirety of the mouse functionality yourself. While the engine will track the position of the mouse as well as the bu...
by Mogri
Sun Jan 13, 2013 7:18 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2012
Replies: 532
Views: 103351

The beaver shop keeper walks away after I talk to him and then I feel sad. What who? It sounds like you mean one of the moles, but they're all trapped, so I'm not sure what you mean. http://superwalrusland.com/screens/chef0000.png :( - My mind's made up >:( - You're not my dad :kamina: - Jealous mu...
by Mogri
Sat Jan 12, 2013 1:14 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2012
Replies: 532
Views: 103351

I haven't played most of the games, and I don't expect to do so by the 15th, but I have really enjoyed the ones I've played. DUNGEONMEN: Men of Dungeons: 10/10. All of the points. This game is riddled with bugs, but it's also incredibly ambitious and manages to accomplish most of that ambition. Part...
by Mogri
Fri Jan 11, 2013 5:39 am
Forum: Front Page
Topic: The Interactive Storybook
Replies: 18
Views: 14853

Page 0 is a ghost page! You can never access it and it will never be read. So don't worry about it. I thought I fixed that, but I'll take another look.

Book delete is a good idea; I don't currently plan to add a page delete. You can always repurpose a page later.
by Mogri
Fri Jan 11, 2013 12:04 am
Forum: Front Page
Topic: The Interactive Storybook
Replies: 18
Views: 14853

Okay, I guess the autosave makes sense in that context. What if, when you autosave a page number in an option, if the page number doesn't exist yet, a button appears that lets you create it now? Better yet, a button to create a new page and automatically assign the new page number to the option. I ...
by Mogri
Thu Jan 10, 2013 11:39 pm
Forum: Front Page
Topic: The Interactive Storybook
Replies: 18
Views: 14853

As for your other feedback: I would definitely like a "Save" button. auto-saving is fancy and all, but provides no feedback. There is a message displayed when saving occurs or fails. The primary reason I used autosaving so extensively is that it was easier than reminding the user to save c...
by Mogri
Thu Jan 10, 2013 11:27 pm
Forum: Front Page
Topic: The Interactive Storybook
Replies: 18
Views: 14853

Oops, page 0 should not be a legal page number. Let me fix that...

edit: Should be good now
by Mogri
Thu Jan 10, 2013 11:17 pm
Forum: Front Page
Topic: The Interactive Storybook
Replies: 18
Views: 14853

Caught that. It should be good now.
by Mogri
Thu Jan 10, 2013 10:35 pm
Forum: Front Page
Topic: The Interactive Storybook
Replies: 18
Views: 14853

And I managed to break the reader right before making this announcement! If you tried reading in the past half hour, try again.
by Mogri
Thu Jan 10, 2013 9:43 pm
Forum: Front Page
Topic: The Interactive Storybook
Replies: 18
Views: 14853

The Interactive Storybook

The Interactive Storybook Allow me to introduce the project I've been working on for the past month. The Interactive Storybook is an editor/reader for gamebooks, CYOAs, and other forms of interactive literature. It's ridiculously simple to make a CYOA with it, and with a little scripting know-how, ...
by Mogri
Mon Jan 07, 2013 5:36 am
Forum: Game Discussion
Topic: Balance?
Replies: 11
Views: 2780

For complex systems such as those found in most RPGs, balance is an emergent process and it's nearly impossible to account for everything. This is why you see exploits like the infinite profit crafting in FF9, and it's why you see glitches like Ayla's 9999-damage hit breaking some battle scripts in ...
by Mogri
Sun Jan 06, 2013 4:58 pm
Forum: Game Discussion
Topic: Vehicle help
Replies: 29
Views: 5735

The script is only designed to work for a single instance of a single NPC.
by Mogri
Sun Jan 06, 2013 4:16 am
Forum: Game Discussion
Topic: Vehicle help
Replies: 29
Views: 5735

It does matter. The script assumes that the vehicle already exists on the map, so if the NPC is not created until after the script is called, it won't work.