Who the hell picked that giant Pork city TWICE? Haha, the double Ganon punch was the best moment, or maybe a few of the explosions where 2 people (often including me) went flying. Tonight might be a possibility for me, not sure.
I'm glad I killed by the super fart. Pick NEEDS TEXT FOR HIS TAUNTS.
Search found 783 matches
- Tue Aug 31, 2010 4:34 pm
- Forum: General Discussion
- Topic: Friendly Brawl
- Replies: 132
- Views: 25596
- Sun Aug 29, 2010 1:09 am
- Forum: Game Discussion
- Topic: Chaining and storing during spreads
- Replies: 0
- Views: 634
Chaining and storing during spreads
I don't think this is currently possible, so this may as well be a feature request, but I wanted to make sure first, in case I haven't thought of something particularly clever. Basically I want to be able to have spread attacks that chain to attacks that only affect the targets that were hit (not mi...
- Sat Aug 28, 2010 12:28 am
- Forum: Game Discussion
- Topic: CtrlD broken?
- Replies: 2
- Views: 689
- Fri Aug 27, 2010 8:03 pm
- Forum: Game Discussion
- Topic: CtrlD broken?
- Replies: 2
- Views: 689
CtrlD broken?
In the new nightly (Aug 26) it seems that on the map editor, CTRL+D no longer turns off default passability. This is easy to workaround by choosing to have def pass off by default (then I can toggle fine). But seems weird!
- Wed Aug 25, 2010 2:04 am
- Forum: Game Discussion
- Topic: Anvil Studio
- Replies: 7
- Views: 1657
- Fri Aug 20, 2010 6:02 pm
- Forum: Front Page
- Topic: We get new features
- Replies: 16
- Views: 6513
- Fri Aug 20, 2010 4:59 pm
- Forum: Front Page
- Topic: We get new features
- Replies: 16
- Views: 6513
- Fri Aug 20, 2010 2:31 pm
- Forum: Front Page
- Topic: We get new features
- Replies: 16
- Views: 6513
- Tue Aug 10, 2010 7:26 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest
- Replies: 501
- Views: 134593
- Fri Aug 06, 2010 3:31 pm
- Forum: Front Page
- Topic: HamsterSpeak #40 Online
- Replies: 2
- Views: 1695
I finally had some extra time to read this this morning. I thought it was a pretty good issue. I enjoyed the game design philosophy article, and the Dogero article was practically in the same vein. I'm glad we've got this series going. And while I wish there was a bit more content, I'm glad that eve...
- Thu Aug 05, 2010 1:25 pm
- Forum: Game Discussion
- Topic: Problem with Menu Flow
- Replies: 28
- Views: 4442
- Thu Aug 05, 2010 3:21 am
- Forum: Game Discussion
- Topic: Problem with Menu Flow
- Replies: 28
- Views: 4442
- Thu Aug 05, 2010 1:25 am
- Forum: General Discussion
- Topic: The OHR and You.
- Replies: 23
- Views: 7484
- Thu Jul 22, 2010 9:42 pm
- Forum: Game Discussion
- Topic: Gameplay and Hiring
- Replies: 37
- Views: 8677
Having posted negatively about mercs up to this point, I will point out a potential positive. I think mercs offer a strong replay-value possibility for an RPG. Most of my anti-merc comments stem from, as the player, not knowing how my core party will be affected by hiring the merc. On a 2nd playthro...
- Wed Jul 21, 2010 3:32 pm
- Forum: Game Discussion
- Topic: Gameplay and Hiring
- Replies: 37
- Views: 8677
Although Newbie's argument may often be the case, it is not necessarily true. As the player, I don't know how much EXP the merc is going to soak up, because even if he tells me how long he is staying, I don't know what that means in terms of potential levelling. It depends on the game, as always. Bu...