Search found 783 matches

by msw188
Mon Apr 04, 2011 3:41 am
Forum: Front Page
Topic: HamsterSpeak 48 Online
Replies: 22
Views: 8193

MISTAKE IN MY REVIEW OF VIRIDIA CH 2: I'm sorry guys, but I misread Baconlabs' readme, and it turns out that the music was NOT ripped, but was nearly entirely original. So I'll just say here that it was fine. The melodies and songs themselves are kind of forgettable, but they do their duty as backgr...
by msw188
Mon Apr 04, 2011 2:32 am
Forum: Front Page
Topic: HamsterSpeak 48 Online
Replies: 22
Views: 8193

Great issue! The reviews were all good, as was the retrospective. The GOTY article was simple and well done; I like this format for contest results. The Battle Gimmick article was good, although it was recycled from earlier forum posts. There were some possible pitfalls in the techniques that were g...
by msw188
Fri Mar 25, 2011 3:59 pm
Forum: Game Discussion
Topic: Propositon: Let's recognize the OHR's musicians
Replies: 12
Views: 3311

Yes, I do my own music. All of Tales 1 is original EXCEPT the town music is just my ear-rendition of "A Whiter Shade of Pale". Oh, and the outside music started as an ear rendition of one of the Lord of the Rings songs until someone finally called me out on it, and I've changed it now. Tal...
by msw188
Wed Mar 23, 2011 6:34 am
Forum: Game Discussion
Topic: Let's Design #1: Cyan
Replies: 23
Views: 6132

Eliminate Espers, and give ALL skills actual costs. Not time-based costs (like Cyan's), or control-based costs (like Mog or Gau). Simple, MP-based costs, and then I can almost guarantee the balancing will become infinitely easier. That said, in terms of the "bonus" part of this exercise (n...
by msw188
Tue Mar 01, 2011 1:56 am
Forum: General Discussion
Topic: Dragon Quest VI, anybody?
Replies: 43
Views: 10639

Yeah, I remember not noticing this the first time I played the game, and I think it took my Dad pointing it out to me for me to figure it out (cut me some slack, I was like 10 or so). Then I felt extra stupid for not realizing it when I saw Japan called Jipang. And if you aren't aware of how Alefgar...
by msw188
Mon Feb 28, 2011 5:45 pm
Forum: General Discussion
Topic: Dragon Quest VI, anybody?
Replies: 43
Views: 10639

JSH: Just went back and reread that first post, sorry about that man! I remember thinking you had said "since the first DQ", not sure why.

Mogri: Haha, that's pretty funny. DQ games are the best.
by msw188
Mon Feb 28, 2011 6:11 am
Forum: General Discussion
Topic: Dragon Quest VI, anybody?
Replies: 43
Views: 10639

JSH understands things JSH understands things I'm really glad someone else made the point that the DQs are NOT about grinding, but about exploring and fighting battles as you do so. That, and spending and saving intelligently. Interestingly, this might mean that DQ games can actually be 'harder' wi...
by msw188
Sun Feb 27, 2011 4:09 am
Forum: General Discussion
Topic: Dragon Quest VI, anybody?
Replies: 43
Views: 10639

I played and beat the translated ROM, but I think I had to look online for one thing where the translation was, well, not really helpful at all. There's part of me that wishes that I had waited though. The first time I played I used and kind of abused save states, and it really hurt my enjoyment of ...
by msw188
Mon Feb 21, 2011 7:21 am
Forum: Game Discussion
Topic: Ideas for new features
Replies: 78
Views: 17820

I also use a fully customized version of shops using custom menues and plotscripting, and I have to agree that while making shops dynamic would be helpful, it would still probably resort to plotscripting anyways. I mean, we have the ability to have NPCs look and act differently based on tags, but we...
by msw188
Tue Feb 15, 2011 9:58 pm
Forum: Game Discussion
Topic: stupid scripts!
Replies: 78
Views: 13702

Does the map where you're saving have any autorun script? Or is there any other script that could be run that could be interfering with this one? I can't think of anything else that might be causing this problem.
by msw188
Thu Feb 10, 2011 6:53 pm
Forum: Game Discussion
Topic: stupid scripts!
Replies: 78
Views: 13702

Take heart, you can call a script from any other script! There used to be rules about defining scripts vs defining plotscripts, but they've been superseded by the new system where you define your scripts simply by starting them (script, name, begin) and you can call them in any other script. I THINK...
by msw188
Thu Feb 10, 2011 6:32 pm
Forum: Game Discussion
Topic: stupid scripts!
Replies: 78
Views: 13702

Everything you've said about global variables is correct. So yes, you would have to define the global outside of the script, and it would then be usable in any script you choose. And yes, the text box can only access global variables, it cannot access 'normal' variables defined within the script (pr...
by msw188
Thu Feb 10, 2011 2:29 am
Forum: Game Discussion
Topic: stupid scripts!
Replies: 78
Views: 13702

Just a guess: you should put the line

Code: Select all

wait for npc (9)
after you set its position.

I'm guessing that the vehicle NPC is set to appear if tag 144 is on?
by msw188
Fri Jan 07, 2011 9:09 pm
Forum: Game Discussion
Topic: Hachi's Tales2 feed
Replies: 0
Views: 552

Hachi's Tales2 feed

Hey Hachi, I just heard about and watched your live playing of Tales 2. So I wanted to say a few things. First off, thanks a million! If anyone hasn't watched their game being played like this, you really should! Plus, Hachi's pretty honest and pretty funny, and makes a pretty good commentator. A co...
by msw188
Fri Jan 07, 2011 3:55 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest
Replies: 501
Views: 134594

I agree with Surlaw, and it would be nice to have the SAV file. But I don't think we need a separate "most improved" if we are having a separate "best update".