Search found 783 matches
- Tue Sep 27, 2011 2:28 pm
- Forum: Game Discussion
- Topic: Plotscript Questions
- Replies: 14
- Views: 2645
- Tue Sep 27, 2011 1:20 am
- Forum: Game Discussion
- Topic: He was killed here...then why is he over there?
- Replies: 13
- Views: 2332
So you could only have at most 2 visible enemies at a time? Not true. The four enemies will be defined, but only two (the Living Enemy and the Blank Enemy) will be placed in the battle formation. The Fourth Enemy is created via spawning when the Living Enemy dies. The Corpse Enemy is created via tr...
- Sun Sep 25, 2011 2:56 am
- Forum: General Discussion
- Topic: Smurfery
- Replies: 24
- Views: 7344
- Sun Sep 25, 2011 2:50 am
- Forum: Game Discussion
- Topic: He was killed here...then why is he over there?
- Replies: 13
- Views: 2332
Indeed we do not have any legitimate option for enemies to attack with their dying breath. I also reread my post on this, and I'm not sure I was clear. -For any given enemy, there will have to be two different enemies defined, one for the living enemy and one for its corpse (obviously). -There will ...
- Thu Sep 22, 2011 4:48 pm
- Forum: Game Discussion
- Topic: He was killed here...then why is he over there?
- Replies: 13
- Views: 2332
You can accomplish this by putting a blank-picture enemy in a different slot, but in the same placement as the old enemy. Then when the old enemy dies, he spawns an invisible super fast enemy with an attack that targets the specific slot of the blank-picture enemy to transmogrify it into the 'corpse...
- Sun Sep 18, 2011 2:16 pm
- Forum: Game Discussion
- Topic: shakeyair's facelift contest!
- Replies: 18
- Views: 4478
Hey, I'd love to hear any comments you have! Not to mention how far you made it into the game, and thus how much of my graphical 'timeline' you saw (some of my later things improve a bit graphically, in my opinion). If it makes more sense, you can email me rather than clog up your contest thread. My...
- Sat Sep 17, 2011 1:00 pm
- Forum: Game Discussion
- Topic: shakeyair's facelift contest!
- Replies: 18
- Views: 4478
You're welcome to give Tales of the New World 1 a go if you're super-ambitious. I'm not adverse to changing things about it if I think it improves the game, but one serious problem with it versus your style is that, as it is currently, the interiors of houses in towns are visible along with the exte...
- Sun Sep 04, 2011 4:04 pm
- Forum: Front Page
- Topic: HamsterSpeak #53 Online
- Replies: 12
- Views: 6353
- Fri Sep 02, 2011 7:57 pm
- Forum: Game Discussion
- Topic: Input String
- Replies: 5
- Views: 1114
- Wed Aug 17, 2011 6:33 pm
- Forum: Game Discussion
- Topic: Plotscripts and Vehicles...
- Replies: 5
- Views: 1061
- Tue Aug 16, 2011 1:00 am
- Forum: Game Discussion
- Topic: Script Executing Prematurely?
- Replies: 9
- Views: 1662
- Tue Aug 16, 2011 12:59 am
- Forum: Game Discussion
- Topic: Macabre
- Replies: 255
- Views: 67428
- Fri Aug 12, 2011 11:39 pm
- Forum: Game Discussion
- Topic: Script Executing Prematurely?
- Replies: 9
- Views: 1662
This is just a hunch: Could it be that your backdrop script is being interrupted by the text box in the middle of its two backdrops? As in, somehow the following is occurring: 1. backdrop script is called 2. backdrop script shows backdrop 45 3. while backdrop script is waiting, that's when the tag i...
- Thu Aug 11, 2011 1:19 pm
- Forum: Game Discussion
- Topic: Scripting Fail
- Replies: 5
- Views: 952
- Wed Aug 10, 2011 4:30 pm
- Forum: Front Page
- Topic: HamsterSpeak #52 Online
- Replies: 43
- Views: 13951
Neospade: I'm not trying to be a jerk, but commas aren't really the problem. Run-on sentences are the problem. From the get go this game gives the player a choice of equipment, Voltire used the new elemental system in this, so everything seems to have an effect on your resists/weaknesses adding some...