Search found 783 matches

by msw188
Sun Apr 22, 2012 2:09 pm
Forum: Game Discussion
Topic: Pseudo-dynamic Lighting?
Replies: 9
Views: 1341

Using NPCs would be problematic if this could happen anywhere other NPCs could walk, which seems likely. That said, if there is no chance of blocking other NPCs, yeah using step-on NPCs for the different lighted tiles is a great idea. Then stack them at intersections, making sure that the NPC who is...
by msw188
Sun Apr 22, 2012 3:07 am
Forum: Game Discussion
Topic: Pseudo-dynamic Lighting?
Replies: 9
Views: 1341

Hm, this idea seems promising. For each torch, have one zone for 'interior' tiles and a different zone for 'border' tiles. Then the lighting script could go something like the following: 1. Check through all torches' "interior tile" zones and light them up if the torch is lit (relatively e...
by msw188
Sat Apr 21, 2012 10:26 pm
Forum: Game Discussion
Topic: Pseudo-dynamic Lighting?
Replies: 9
Views: 1341

Yeah, having a separate zone for overlaps might be a bit helpful, but it doesn't change the fact that you will need a rather involved script to do this (Pepsi's is already somewhat involved, and doesn't even include the 'hard' part). I tried to think of a way to simplify your calculations, but if yo...
by msw188
Fri Apr 20, 2012 11:26 pm
Forum: Game Discussion
Topic: Few questions, as usual!
Replies: 18
Views: 4578

He doesn't want dodge rates. He wants damage calculation and randomization. I talked to him briefly; the idea is that he wants a separate stat, called Stealth, to act as both aim-stat AND dodge-stat for the stealing skill. He was going to do it by having an attack that pits Stealth against Stealth, ...
by msw188
Fri Apr 06, 2012 3:39 am
Forum: General Discussion
Topic: Hardest Game You Ever Played
Replies: 39
Views: 8666

The immediate things that come to mind for me are Dragon Warrior II, Metroid, and Castlevania II. In fact, I don't think I ever beat Castlevania II. All three of these compounded the difficulty of surviving with the difficulty of figuring out what to do and/or where to go.
by msw188
Thu Apr 05, 2012 1:10 pm
Forum: General Discussion
Topic: I am giving away a bunch of my sculptures!
Replies: 23
Views: 5553

Haha, why is there a fox-man in a pens uniform??? And is that a hockey stick in his hands?
by msw188
Thu Mar 29, 2012 3:42 am
Forum: Game Discussion
Topic: A little critique, and a question on scripting
Replies: 20
Views: 4522

I'll be honest, I'm not sure how an array would help, unless you're really planning on reading and writing pixels on every tick, which I imagine would slow the game down quite a bit. I'm still assuming you'd want a small, non-rectangular area of visibility that appears to move smoothly.
by msw188
Wed Mar 28, 2012 2:31 am
Forum: Game Discussion
Topic: A little critique, and a question on scripting
Replies: 20
Views: 4522

Just popping in again to say I've thought a bit about the 'only dither the nearby tiles' idea, and I'm pretty sure there is no way of doing this with a script of comparable simplicity to what we've been looking at so far. If someone comes up with a "cunning" method of doing something like ...
by msw188
Tue Mar 27, 2012 1:37 pm
Forum: Game Discussion
Topic: A little critique, and a question on scripting
Replies: 20
Views: 4522

Are there script commands to activate/deactivate certain layers? If so, rather than write-map-blocking entire areas, and having different scripts for every scenario, you could always make the 'solid' obstruction the same layer on every map, and the 'dithered' obstruction another layer. Then have a m...
by msw188
Fri Mar 23, 2012 1:50 pm
Forum: Game Discussion
Topic: Advice on music writing
Replies: 19
Views: 3491

Whoa wait, Swamptroll is Jabbercat...? As a secondary note to Meowskivich, if you have a piano/keyboard handy, I think the easiest way to begin understanding chords is to set yourself in the key of C, and then just say that a (basic) chord in C would be any three (white) keys separated by one (white...
by msw188
Tue Mar 13, 2012 2:58 pm
Forum: Game Discussion
Topic: I am doing a thing
Replies: 35
Views: 7315

Haha, is that Zangief up by one of Fenrir's wolf-characters (I can't remember the name offhand)?
by msw188
Thu Mar 01, 2012 11:26 pm
Forum: Game Discussion
Topic: Is it wrong to use graphics from other games?
Replies: 22
Views: 4851

Hm, at the time of my reply the votes were 4 YES 3 NO, and my vote made it tied at that point, I'm pretty sure. Regardless, it's starting to sound like a lot of those votes were made with a slightly different idea in mind for the poll question, as TMC is pointing out. My apologies.
by msw188
Wed Feb 29, 2012 2:18 am
Forum: Game Discussion
Topic: Is it wrong to use graphics from other games?
Replies: 22
Views: 4851

I've never done it and don't plan on doing it, but I don't think it's WRONG. Also, a few comments on earlier comments: the entirety of my musical skills can be summed up with "do, a deer, a female deer." Hahaha, that Re, what a slimebag. But if I create Game X, and another person creates G...
by msw188
Fri Feb 17, 2012 1:51 am
Forum: Game Discussion
Topic: Weapon cursor position
Replies: 21
Views: 4690

Oh, that actually makes it sound like a great idea, and invalidates pretty much all of my whining. Oops.
by msw188
Fri Feb 17, 2012 12:36 am
Forum: Game Discussion
Topic: Weapon cursor position
Replies: 21
Views: 4690

Ok, I can see the point about NPC location saving. But I am still standing by the claim that in most other cases, changes in custom should NOT override changes saved in the RSAV file. New scenario: -custom has hero learn spell A on level 0 -author has arranged so that spell A is changed to spell B b...