Search found 783 matches
- Sun Apr 22, 2012 2:09 pm
- Forum: Game Discussion
- Topic: Pseudo-dynamic Lighting?
- Replies: 9
- Views: 1341
Using NPCs would be problematic if this could happen anywhere other NPCs could walk, which seems likely. That said, if there is no chance of blocking other NPCs, yeah using step-on NPCs for the different lighted tiles is a great idea. Then stack them at intersections, making sure that the NPC who is...
- Sun Apr 22, 2012 3:07 am
- Forum: Game Discussion
- Topic: Pseudo-dynamic Lighting?
- Replies: 9
- Views: 1341
- Sat Apr 21, 2012 10:26 pm
- Forum: Game Discussion
- Topic: Pseudo-dynamic Lighting?
- Replies: 9
- Views: 1341
Yeah, having a separate zone for overlaps might be a bit helpful, but it doesn't change the fact that you will need a rather involved script to do this (Pepsi's is already somewhat involved, and doesn't even include the 'hard' part). I tried to think of a way to simplify your calculations, but if yo...
- Fri Apr 20, 2012 11:26 pm
- Forum: Game Discussion
- Topic: Few questions, as usual!
- Replies: 18
- Views: 4578
He doesn't want dodge rates. He wants damage calculation and randomization. I talked to him briefly; the idea is that he wants a separate stat, called Stealth, to act as both aim-stat AND dodge-stat for the stealing skill. He was going to do it by having an attack that pits Stealth against Stealth, ...
- Fri Apr 06, 2012 3:39 am
- Forum: General Discussion
- Topic: Hardest Game You Ever Played
- Replies: 39
- Views: 8666
- Thu Apr 05, 2012 1:10 pm
- Forum: General Discussion
- Topic: I am giving away a bunch of my sculptures!
- Replies: 23
- Views: 5553
- Thu Mar 29, 2012 3:42 am
- Forum: Game Discussion
- Topic: A little critique, and a question on scripting
- Replies: 20
- Views: 4522
- Wed Mar 28, 2012 2:31 am
- Forum: Game Discussion
- Topic: A little critique, and a question on scripting
- Replies: 20
- Views: 4522
- Tue Mar 27, 2012 1:37 pm
- Forum: Game Discussion
- Topic: A little critique, and a question on scripting
- Replies: 20
- Views: 4522
Are there script commands to activate/deactivate certain layers? If so, rather than write-map-blocking entire areas, and having different scripts for every scenario, you could always make the 'solid' obstruction the same layer on every map, and the 'dithered' obstruction another layer. Then have a m...
- Fri Mar 23, 2012 1:50 pm
- Forum: Game Discussion
- Topic: Advice on music writing
- Replies: 19
- Views: 3491
Whoa wait, Swamptroll is Jabbercat...? As a secondary note to Meowskivich, if you have a piano/keyboard handy, I think the easiest way to begin understanding chords is to set yourself in the key of C, and then just say that a (basic) chord in C would be any three (white) keys separated by one (white...
- Tue Mar 13, 2012 2:58 pm
- Forum: Game Discussion
- Topic: I am doing a thing
- Replies: 35
- Views: 7315
- Thu Mar 01, 2012 11:26 pm
- Forum: Game Discussion
- Topic: Is it wrong to use graphics from other games?
- Replies: 22
- Views: 4851
- Wed Feb 29, 2012 2:18 am
- Forum: Game Discussion
- Topic: Is it wrong to use graphics from other games?
- Replies: 22
- Views: 4851
- Fri Feb 17, 2012 1:51 am
- Forum: Game Discussion
- Topic: Weapon cursor position
- Replies: 21
- Views: 4690
- Fri Feb 17, 2012 12:36 am
- Forum: Game Discussion
- Topic: Weapon cursor position
- Replies: 21
- Views: 4690
Ok, I can see the point about NPC location saving. But I am still standing by the claim that in most other cases, changes in custom should NOT override changes saved in the RSAV file. New scenario: -custom has hero learn spell A on level 0 -author has arranged so that spell A is changed to spell B b...