Search found 783 matches

by msw188
Wed Jun 06, 2012 4:40 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45058

Are Harkar and Hardakur related somehow? If not, maybe one of them could be named something else?

There seems to be some color confusion on that map. I can't tell what the orange on the map is supposed to represent - is it the pink of the theocracy?
by msw188
Tue May 29, 2012 11:54 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45058

I haven't looked at the script yet, but what happens if the player hits ESC? Does it back out just one item, or the entire process? It might also be helpful if, after choosing the third item, the player is offered a confirmation choice (in case they accidentally picked the wrong item as their third ...
by msw188
Mon May 28, 2012 1:15 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45058

My vote is to scratch the hunger/thirst system altogether. I don't think it's a good idea to include the possibility of the player making their own eventual death inevitable, ESPECIALLY in a long-term game involving saving progress. If you want player choices to affect towns and in turn to affect th...
by msw188
Sun May 27, 2012 5:35 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45058

I really love the aspects of the world as an interactive entity that you have going here. The guards (I had a shoddy version of this in Tales 1), the map interactions (although I'm not sure how much is gained by having them organized in a giant script rather than by NPCs in custom, unless you were r...
by msw188
Thu May 24, 2012 10:23 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45058

I would also like to give a HUGE thumbs up to the NPC schedules, although if they are NOT walking from location to location at the turning of the hour, and you have the day separated into 24 hours, this will probably seem pretty weird. The gossip idea is great too. However, I'll be the one to speak ...
by msw188
Sun May 20, 2012 9:03 pm
Forum: Front Page
Topic: Add Salom to Everything Contest - The Final Round: Vote now!
Replies: 12
Views: 4760

27
30

It's hard to pick a third; the rest are all pretty good. I guess I'll go with the epic storyline of:

17
by msw188
Fri May 18, 2012 2:45 am
Forum: General Discussion
Topic: ART TALK
Replies: 34
Views: 9437

Haha, but this discussion has finally turned into a true GAME. I've tasted a fair number of beers and disliked pretty much all of them, but there was enough creative variety that I'd say there's a certain art to the brewing. If you think of (some) cooking as art, I'd say you have to view (some) brew...
by msw188
Wed May 16, 2012 9:37 pm
Forum: General Discussion
Topic: ART TALK
Replies: 34
Views: 9437

Nah, I'd rather just say an "artist" is someone who ATTEMPTS to make art, and an engineer is someone who ATTEMPTS to make some sort of device work. Again, this is because I think it rather useless to classify things like this with strict nouns that allow only "is" or "isn't&...
by msw188
Sun May 13, 2012 5:30 am
Forum: Game Discussion
Topic: percentage math question
Replies: 8
Views: 1271

If you want it to be accurate, just do all division as late as possible, since that will create the rounding. So here, instead of money/100*73, do money*73/100. I'm pretty certain Hamsterspeak can handle big enough numbers to do this now, can't it?
by msw188
Sat May 12, 2012 3:59 pm
Forum: General Discussion
Topic: ART TALK
Replies: 34
Views: 9437

As to Pepsi's 'tortured artist' comment: I think that a person can still be considered an 'artist', even though his or her attempts at art end up as essentially void (never considered by any audience). This just means that he is an unsuccessful artist. An engineer whose job is to build engines can s...
by msw188
Thu May 10, 2012 4:49 pm
Forum: General Discussion
Topic: ART TALK
Replies: 34
Views: 9437

Haha, splitting these threads off is always awesome because it's great to have the chili subplot without seeing its genesis. I don't mean to sound like such a slime, but if art=action, you really haven't accomplished much in your definition. A definition is only helpful if it discriminates, and I do...
by msw188
Thu May 10, 2012 2:54 pm
Forum: Game Discussion
Topic: The OHR Collab Challenge
Replies: 77
Views: 15821

So what DOES factor in to calling something chili? There's an Indian place near me that sometimes has this 'vegetable-chili' in the buffet, and it doesn't look like anything I would have ever called chili, but there it is. It has a slight spiciness to it. Is that part of the definition??? These are ...
by msw188
Sat May 05, 2012 8:19 pm
Forum: Game Discussion
Topic: Legacy: Critique please
Replies: 6
Views: 1258

Would it be a bad thing to put another exit in the Port town? Maybe one on the east side, so the player doesn't have to walk all the way back through town to find the exit.
by msw188
Wed May 02, 2012 4:14 pm
Forum: Game Discussion
Topic: The OHR Collab Challenge
Replies: 77
Views: 15821

I am just going to make a suggestion, as I don't think I'd have the time to contribute to something like this, as awesome as it could be. Anyways, you're missing a very important member in your list: THE BOSS I'm pretty sure that to pull something like this off (which people attempt and fail at ever...
by msw188
Thu Apr 26, 2012 4:12 pm
Forum: Game Discussion
Topic: A question about diagonal stairs
Replies: 9
Views: 1759

I haven't tested any of this, but I have a feeling that this will also need to worry about repeated key input, and the player holding down the key (most likely scenario). You'd need something like [pseudocode] suspend player if(hero is walking == false),then begin if(key is p...