Search found 724 matches
- Mon Mar 07, 2011 2:18 am
- Forum: Front Page
- Topic: HamsterSpeak 47 Online
- Replies: 35
- Views: 12884
- Sun Mar 06, 2011 8:59 pm
- Forum: Front Page
- Topic: HamsterSpeak 47 Online
- Replies: 35
- Views: 12884
Seems to be something wrong with the main page--when I click on the cover to go to it, the frames on the top and sides work but the middle section that normally has links to everything (with descriptions and such) is just a blank white page. EDIT: Also, Damuru-J's picture on the FYS:AHS preview arti...
- Sat Feb 12, 2011 3:13 am
- Forum: Game Discussion
- Topic: Preproduction: Heart of the OHR 2012
- Replies: 33
- Views: 10555
- Fri Feb 11, 2011 6:14 am
- Forum: Game Discussion
- Topic: Preproduction: Heart of the OHR 2012
- Replies: 33
- Views: 10555
Hmm... I'm probably going to enter something in this. Not sure what yet, but hopefully Okédoké will already be done by the time 2012 rolls around... so most likely something other than Okédoké. Maybe I'll be done working on a 100% version of Puckamon by then. Or some sort of demo release for Fnrrf Y...
- Mon Jan 24, 2011 8:56 pm
- Forum: Game Discussion
- Topic: Stuff from your old, unfinished games
- Replies: 9
- Views: 3804
- Fri Jan 21, 2011 11:40 pm
- Forum: Game Discussion
- Topic: Preproduction: Heart of the OHR 2012
- Replies: 33
- Views: 10555
My goal is to make Wandering Hamster 100% mouse-playable by the HotOHR2012 deadline So... Wandering Mouse? I really hope the mouse thing's going to be optional and we'll still be able ot use the keyboard if we want to, though. I've never liked mouse control in games much, especially when it comes t...
- Thu Jan 20, 2011 10:36 pm
- Forum: General Discussion
- Topic: Some kind of 3DS thread until we have games to talk about
- Replies: 77
- Views: 18438
$250 is overpriced, yeah... but it doesn't really bother me too much because I'd never buy a video game system at full price anyway. By the time I actually consider buying one, the price will be lower, there'll be a lot more games available, and the games that came out early will be cheaper than the...
- Thu Jan 20, 2011 7:57 pm
- Forum: Game Discussion
- Topic: "Old awful formula"
- Replies: 1
- Views: 912
"Old awful formula"
Just checked out the most recent nightly (first I've seen with the seems-to-be-complete new element system! If there's no horrible game-destroying bugs, I'll probably upgrade to this one) and noticed the different options for combining weaknesses/resistances. "Old awful formula" seems real...
- Wed Jan 19, 2011 2:09 am
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361235
Yeah, I think I can see what you're talking about. It's that dangly hair's fault (again!)--the way it is now, the right side of her face does look a bit lopsided if you look at it the right way, but if that hair wasn't covering up part of the bottom of her face it wouldn't look like that. I'll proba...
- Tue Jan 18, 2011 7:11 pm
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361235
I like your new avatar. Yeah, it's exactly the same as my old avatar... but better. It's actually one of the new portraits for FYS:AHS (and my old avatar was the old one for the same character.) Now that I'm done remaking them, I'll go ahead and post a few as a preview... http://i51.tinypic.com/309...
- Mon Jan 17, 2011 8:25 pm
- Forum: Game Discussion
- Topic: Shattered Alliance
- Replies: 67
- Views: 13268
36 different race/class/sex combinations shouldn't be too awfully hard to do. Definitely more hero walkabouts/battle sprites than most games would have (probably more than any other OHR game I've seen except Puckamon, actually...), so it'll be a lot of work to draw them all... but not so much that i...
- Sun Jan 16, 2011 10:39 pm
- Forum: Game Discussion
- Topic: Ideas for new features
- Replies: 78
- Views: 17818
That's been around since at least 2008, if I'm remembering right. Definitely a great feature, though... it always annoyed me to see completely blank spell lists that won't get filled in for a while just hanging around, like when characters have some skill they don't learn until later in the game. ==...
- Sun Jan 16, 2011 9:42 pm
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361235
About the dangling hair: I like how it turned out in the left/right-facing sprites, but yeah, it does look a bit funky on the down-facing one. Not much of a surprise there--I've always had a hard time getting that hair to look right on down-facing Bridget sprites. I can't see how moving it more to o...
- Sat Jan 15, 2011 7:45 am
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361235
The new-and-improved walkabouts for FYS:AHS are getting pretty close to being finished (only 4 old walkabouts left to replace!), so I figured I'd post some up here. The old ones were pretty bad, but I think these are probably the best walkabouts I've ever made. What I was going for is a combination ...
- Sat Jan 15, 2011 3:44 am
- Forum: Game Discussion
- Topic: Ideas for new features
- Replies: 78
- Views: 17818
Never knew this was possible before, but I just tested this out... and I can't get it to jump to palettes by pushing a number, either. Running it with -gfx sdl didn't seem to make any difference. This is in the December 14th 2010 nightly, by the way; I don't have any more-recent ones on this compute...