Search found 724 matches

by FnrrfYgmSchnish
Sat Aug 23, 2014 1:12 am
Forum: Game Discussion
Topic: Possible glitch?
Replies: 11
Views: 1338

I guess nobody reported it, either because other people use the mouse or because somehow nobody noticed (or they noticed but just didn't report it... whoops.) Or it was one of those "got fixed at one point, then a new change unfixed it" sorts of things. I dunno, though--I thought for sure ...
by FnrrfYgmSchnish
Fri Aug 22, 2014 6:07 am
Forum: Game Discussion
Topic: Possible glitch?
Replies: 11
Views: 1338

Yeah, I've noticed this for a while now. Workaround is to use the mark tool to grab what you want to copy, then change to a different tool (like draw, line, box, etc.) when switching to the other tile, then back to the clone tool. Switching to another tool doesn't erase the mark tool's selection, bu...
by FnrrfYgmSchnish
Thu Aug 14, 2014 7:19 am
Forum: Game Discussion
Topic: Attempted voiceovers, OHR went crazy..
Replies: 15
Views: 4056

Wow. That is a terrifying bug. Good thing you had a backup... I seem to remember hearing that there used to be bugs with importing MP3s sometimes, but I thought that stuff got fixed a while back. Weird that trying to import music would be molesting all kinds of random stuff throughout your game like...
by FnrrfYgmSchnish
Thu Jul 31, 2014 9:24 pm
Forum: Game Discussion
Topic: Nightly build question.
Replies: 2
Views: 501

I don't know about the auto-installer versions since I don't ever use those (I just go with the plain ZIP files), but it shouldn't erase all your old stuff. It should only overwrite the old OHR files (Custom.exe, Game.exe, all the other default stuff) with their new nightly version equivalents, leav...
by FnrrfYgmSchnish
Wed Jul 30, 2014 6:25 pm
Forum: Game Discussion
Topic: Okédoké! La Leyenda Mexicana
Replies: 116
Views: 28228

An update, since I've now heard back about the full 6 chapters of the game from two of the three playtesters (...playtester #3, where are you? have you had a chance to play through the game yet?) Here's some more "already found and fixed" bugs: * Previously there was a chest in Chapter 1 t...
by FnrrfYgmSchnish
Fri Jul 18, 2014 7:13 am
Forum: Game Discussion
Topic: Is there a simple way to make a "Run away" option in menu?
Replies: 7
Views: 1208

Disabling ESC running definitely doesn't prevent a force-run attack from working. That's what I used to make the "Run" battle command in The K'hyurbhi Lands . Force-run attacks would be be pretty useless otherwise, since ESC running is so easy that nobody who wanted to run from a random en...
by FnrrfYgmSchnish
Sun Jul 13, 2014 5:20 am
Forum: Game Discussion
Topic: Okédoké! La Leyenda Mexicana
Replies: 116
Views: 28228

Nah, I wouldn't count any of those fixes to be major changes worthy of sending out a new version of the game to playtesters. I was mostly posting those here so people would know not to re-report little bugs that I'd already become aware of and fixed. And also so people would know to avoid triggering...
by FnrrfYgmSchnish
Sat Jul 12, 2014 9:17 pm
Forum: Game Discussion
Topic: Okédoké! La Leyenda Mexicana
Replies: 116
Views: 28228

Hey, playtesters! (and anyone else interested in the Okédoké bugfixing/final release process, I guess.) So far, I've only heard back from one of you guys about bugs/mapping errors/etc. and just general feedback. I was hoping to publicly release the game sometime in August if possible, so hopefully t...
by FnrrfYgmSchnish
Mon Jul 07, 2014 6:27 pm
Forum: Game Discussion
Topic: SEND FORTIS YOUR LETTERS
Replies: 11
Views: 3328

okay, there wasn't even any resembling the type to enjoy football in this one. (unless I'm missing something)

THE PROPHECYYYYYYYYYYYYY
...what?? I'm so confused now.
by FnrrfYgmSchnish
Mon Jun 30, 2014 6:27 am
Forum: Game Discussion
Topic: Making progressively tougher random encounters
Replies: 6
Views: 1028

I definitely need to use potato knights as an enemy in a game now... XD
by FnrrfYgmSchnish
Sun Jun 29, 2014 9:30 pm
Forum: Game Discussion
Topic: Making progressively tougher random encounters
Replies: 6
Views: 1028

An instead-of-battle script that basically goes "if you would run into this formation and Tag #250 is on, fight this other formation instead" should definitely be possible; I know I did something similar in Puckamon (depending on how you answered one of the questions in the intro, you'll r...
by FnrrfYgmSchnish
Wed Jun 25, 2014 5:02 am
Forum: Game Discussion
Topic: Stuck before I start!
Replies: 7
Views: 1113

In my experience, getting an idea you like and starting on getting SOMETHING playable (even if it's just an early part of the game) tends to make things go faster. The longer I have a game sitting in an unplayable "just graphics and such" state, the less chance that I'll actually get very ...
by FnrrfYgmSchnish
Sun Jun 08, 2014 9:42 pm
Forum: Game Discussion
Topic: Okédoké! La Leyenda Mexicana
Replies: 116
Views: 28228

Just finished my final testing playthrough, fixing up a few minor bugs that I noticed along the way (and improving a couple pieces of equipment that previously were kinda crappy considering the amount of effort required to get them.) My final playtime, after clearing basically every optional area as...
by FnrrfYgmSchnish
Sat Jun 07, 2014 9:01 pm
Forum: Game Discussion
Topic: Okédoké! La Leyenda Mexicana
Replies: 116
Views: 28228

I was thinking of having maybe 2 or 3 playtesters if enough people show interest. Haven't gotten any solid "yeah I definitely will want to be a playtester, send me the game as soon as possible" confirmation yet, though a couple people have given me a "maybe" so far. Assuming both...
by FnrrfYgmSchnish
Fri Jun 06, 2014 8:52 pm
Forum: Game Discussion
Topic: Okédoké! La Leyenda Mexicana
Replies: 116
Views: 28228

As of just now, Okédoké is done! I'm going to be doing a final playthrough of my own over the weekend, but I'm also looking for a few people to be playtesters for the game... just to be absolutely sure I've worked all the bugs out before posting the final public release on here. Any volunteers? I'll...