Search found 1417 matches

by RMZ
Sun Oct 15, 2017 12:46 pm
Forum: Game Discussion
Topic: Mr. Triangle's Maze
Replies: 41
Views: 9298

<img src="https://www.redtrianglegames.com/img/development/trimaze_band_before.png"> <img src="https://www.redtrianglegames.com/img/development/trimaze_band_after.png"> More fun before and after pictures. In 2008 or 09 when the game was being developed I was in a ska punk band ca...
by RMZ
Thu Oct 12, 2017 3:00 am
Forum: Game Discussion
Topic: Mr. Triangle's Maze
Replies: 41
Views: 9298

A big improvement! What's the longterm goal for Batman and Robin? Are there many changes you still want to make on it? At one point I had mistakenly thought you were going to withdraw it entirely, rather than just on Google Play. Batman & Robin is only on PC and OUYA/Razer right now as it's bee...
by RMZ
Wed Oct 11, 2017 12:38 pm
Forum: Game Discussion
Topic: Mr. Triangle's Maze
Replies: 41
Views: 9298

Reached another big accomplishment, in that the ending with the Creator now has the newest art. I forgot to make the old gif with the old lightning, but you can get the idea that it was garbage before. <img src="https://www.redtrianglegames.com/img/development/maze_creatorscene_old.gif"> <...
by RMZ
Mon Oct 09, 2017 2:58 am
Forum: Game Discussion
Topic: Mr. Triangle's Maze
Replies: 41
Views: 9298

Oh, nice! Great to hear that you and Worthy are nearing the end of fixing or improving all the mechanical/scripting things that needed fixing or improving. Although you seem to be working on three games at once (well, I guess Batman and Robin was just a short diversion?) Nice soundtrack too, very a...
by RMZ
Sun Oct 08, 2017 4:09 pm
Forum: Game Discussion
Topic: Mr. Triangle's Maze
Replies: 41
Views: 9298

<img src="https://www.redtrianglegames.com/img/development/trimazer_megadeath.gif"> Been a long while since I posted an update on this game. Worthy and I are still chipping away at everything. Usually for 2-3 hours on the weekends, but every hour adds up and it's gotten us very far. Our le...
by RMZ
Fri Oct 06, 2017 12:45 pm
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42087

What I meant is that some future version (soon, I hope) is going to let you customise the save/load menu, no scripting required, and your save menu demonstrates some things like hero portraits which ought to be available to stick on the screen. James has done heaps of work on allowing menu customis...
by RMZ
Fri Oct 06, 2017 12:17 am
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42087

Looks great; I'm taking note. The OHR definitely should let you customise the save/load menu to look like that! As flattering as that is to hear, I think the original does it's job. What I'm kind of learning doing everything custom with OHR for this game is just how easy it is to make custom stuff ...
by RMZ
Mon Oct 02, 2017 12:53 am
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42087

<img src="https://www.redtrianglegames.com/img/development/axecop_loadscreen.png"> Alright, well the only person that asked for this from testing was Surlaw. After playing Spoonweaver's Tim-Tim 2 demo and how great his load screen was I thought... "maybe Axe Cop could benefit from tha...
by RMZ
Fri Sep 29, 2017 5:50 pm
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42087

That definitely looks fun! What are the controls, just left/right, or also forward/back? So was that in the comic? Ice Cap Zone is a great inspiration, though. Shows that you're all Americans; I've never seen the abbreviation Km/H before :) Yeah those are just the controls. Axe Cop sledding on his ...
by RMZ
Fri Sep 29, 2017 2:42 pm
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42087

Yeah, the fights just aren't built yet. When they face you they will start up a fight. They just turn to the NPC movement type of Chase You. It's effective and works, no arguments there. So this is what we're posting tomorrow. <img src="https://www.redtrianglegames.com/img/development/axecop_sn...
by RMZ
Fri Sep 22, 2017 8:47 pm
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42087

<img src="https://www.redtrianglegames.com/img/development/axecop_snowplanet002.gif"> The past couple weeks have been pretty big. Finding it tough to going full steam into the game but this week I sorted out how to do random encounters with some major help thanks to James Paige. Enemies ar...
by RMZ
Mon Sep 18, 2017 7:27 pm
Forum: Game Discussion
Topic: Amazon FireTV / Firestick remote notes
Replies: 4
Views: 1182

I hope you figure out the button thing James! I haven't gotten to my February complaint of not being able to summon the Magic Van in MTA yet! If you can fix it then I don't gotta think up an alternative which is great in my book. If anybody is interested in Android downloads, specifically on Amazon,...
by RMZ
Sun Sep 17, 2017 7:58 pm
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41445

These all look awesome man. How many total stages you thinking will be in the game?
by RMZ
Tue Sep 12, 2017 1:14 pm
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42087

<img src="https://www.redtrianglegames.com/img/development/axecop_snowplanet001.png"> Started work on tiles for the next mission in the Snow Planet. The concept of this area is a giant foresty-mountain type place. I'll be making a script for sprinkling snow and will likely make it so the s...
by RMZ
Mon Sep 11, 2017 1:10 am
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42087

The thing is... even if you have your full 15 people, you can still have a tough time in combat, because if you die with those 4 you still lose. At the end of combat if a hero got KO'ed, they come out with 1 HP. It's a feature I've put in since Batman & Robin and put in MTA and it worked out gre...