Search found 1417 matches

by RMZ
Fri Jan 26, 2018 2:32 am
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42069

Been a while since I've posted. We've been struggling to get the battle art done so we hired Pheonix to come in and help knock out a large chunk of the attack graphics. We've got a big trailer coming out on Saturday for the 8th anniversary of when the Axe Cop comic went viral which the co-creator ha...
by RMZ
Thu Jan 18, 2018 2:35 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103107

Re: Boomerang

A boomerang attack is used in the game Teekee by Frnnfgmsch. Probably it is a chain of two attacks: One that has "Projectile" as attack animation and a second one that has "Reverse Projectile" as attack animation. The same bitmap is used, so it looks like the thrown object comes...
by RMZ
Thu Jan 18, 2018 3:50 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103107

Couple ideas I've had in the last few days... New Attack Type: Boomerang, could utilize Projectile and Reverse Projectile? It seems easy enough in theory? What about the ability to level up weaknesses and resistances through natural level ups like other stats? What if a certain icy pirate penguin *c...
by RMZ
Mon Jan 08, 2018 4:10 pm
Forum: Game Discussion
Topic: Preview: HotOHR 2018
Replies: 46
Views: 18022

I think we were going to try to plan on a Steam public demo of this next one for Axe Cop around September with hopefully all placeholder content finalized. If that winds up happening, yeah I'll submit Axe Cop. I likely will only have it available on Steam though.
by RMZ
Sat Jan 06, 2018 3:49 am
Forum: Game Discussion
Topic: Looking to hire a minigame maker
Replies: 22
Views: 4599

Holy cow Spoonweaver! That is spot on!
by RMZ
Wed Jan 03, 2018 2:40 am
Forum: Game Discussion
Topic: Looking to hire a minigame maker
Replies: 22
Views: 4599

I tried a push/pull mechanic when I was doing Red & Blue. How do you get around a moving npc not touching the objects you are pushing and pulling? It's looking great by the way. When an NPC is activated, "npc obstructs" is set to off (while NPC is walking) and if it meets any npc, the...
by RMZ
Wed Jan 03, 2018 12:46 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103107

I always forget about CTRL+Tab. I'll give that a shot, thanks. Your exact scenario James, is how I do scenes too.
by RMZ
Tue Jan 02, 2018 9:26 pm
Forum: Game Discussion
Topic: Looking to hire a minigame maker
Replies: 22
Views: 4599

I tried a push/pull mechanic when I was doing Red & Blue. How do you get around a moving npc not touching the objects you are pushing and pulling? It's looking great by the way.
by RMZ
Tue Jan 02, 2018 7:01 pm
Forum: General Discussion
Topic: Secret Santa!? [THERE'S NO TIME MAN!]
Replies: 61
Views: 11997

My present arrived today.

Got a nifty Christmas tree, a manatee keychain, a little figure of food I assume and some pretty tasty chocolates. My wife was pretty interested in the international appeal of the gifts. The Christmas tree will be something we use next year for sure. Thanks Secret Santa.
by RMZ
Tue Jan 02, 2018 4:47 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103107

Ahhh, this must be new as I've never gone to this menu (or maybe it's been there and I never noticed it). I'd still like to disable it altogether, but this does get rid of my initial issue and I can deal with this better. Thanks.
by RMZ
Tue Jan 02, 2018 1:00 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103107

I usually line up the cursor where I want it in the editor and switch to the code screen to look at the cursor for scripting purposes and I've done it that way for years. I also accidentally clicked a ton of stuff on accident that I thought were on before the yellow icons appeared when things were s...
by RMZ
Mon Jan 01, 2018 11:13 pm
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42069

<img src="https://www.redtrianglegames.com/img/development/axecop_badsantajail.png"> Been a busy couple of weeks. Over the last couple of weeks I'm incredibly near the end of my portion for the 3rd demo. Because of the nature of how each demo ends, it will set it up for the next mission. I...
by RMZ
Mon Jan 01, 2018 10:41 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103107

As cool as the mouse features are, is there a way to toggle them being on or not in the editor? It would help me out a lot.
by RMZ
Sat Dec 23, 2017 1:07 pm
Forum: Game Discussion
Topic: Hero Counterattacks
Replies: 15
Views: 3972

Merry sliming Christmas to me!!!!

THANK YOU! Now I can get these ninjas to be comic-book accurate! From your Secret Santa present in Volume 1, you can see firsthand the opportunity of them making a SUPER BULLET!
by RMZ
Wed Dec 20, 2017 1:17 am
Forum: General Discussion
Topic: Secret Santa!? [THERE'S NO TIME MAN!]
Replies: 61
Views: 11997

Yeah I wasn't aware we weren't revealing who we were. Everytime I've done this locally we always kind of say who has who. This is definitely more secretive. Glad you liked your stuff James! Bad Guy Earth is a ton of fun and is kind of the basis of the entire Axe Cop game!