Search found 1417 matches

by RMZ
Tue Mar 13, 2018 6:59 pm
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361235

Really dig how you use the grid look as a design focus for some of the tiles, it makes it feel nostalgic. Good use of color and shading, solid shape design. I definitely want to see more!
by RMZ
Sun Mar 04, 2018 10:23 pm
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42069

<img src="https://www.redtrianglegames.com/img/development/axecop_fireslicer_light.png"> Big week again. Got a ton done, so I think the majority of the road ahead for this level is just building the dungeon itself since all the major obstacles are either finished, or set up to be added to ...
by RMZ
Sat Mar 03, 2018 8:27 pm
Forum: Game Discussion
Topic: Faked Mode 7 zooms
Replies: 4
Views: 1225

Glad my project could inspire you to try something! That's an awesome workaround!
by RMZ
Sat Mar 03, 2018 4:37 pm
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42069

<img src="https://www.redtrianglegames.com/img/development/axecop_sightroom1.gif"> Learned the limitations of using too many timers at once. This might be a little too much sharing, but James had helped me with a script to check the entire map for a maptile/zone, and I believe he told me i...
by RMZ
Mon Feb 26, 2018 8:14 pm
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42069

I have so many questions. Why are the panels scratched? Why does being a werewolf translate to climbing through hatches? It looks really cool, I must say. Panels are scratched so you know it's a climbable wall. I needed an ability for this guy since everybody in the game has a unique field ability ...
by RMZ
Mon Feb 26, 2018 3:13 pm
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42069

<img src="https://www.redtrianglegames.com/img/development/axecop_vampirewolfer_labclimb.gif"> The gif didn't capture the end of the hatch that well, but it does do the 2 frames like it does other times. This took a lot longer than you'd think. In the new area, this guy can climb up and do...
by RMZ
Sat Feb 24, 2018 6:00 pm
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42069

James got it right! It's indeed the melt enemy dissolve! Loving using these things in creative ways.
by RMZ
Sat Feb 24, 2018 5:09 am
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42069

<img src="https://www.redtrianglegames.com/img/development/axecop_fireslicer_melts.gif"> Worked on this little feature today for the Lab but decided to plant one of these in the Snow Planet. Fun fact, I was actually going to make it so Axe Cop could do this initially when I planned the lev...
by RMZ
Wed Feb 21, 2018 2:04 pm
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42069

<img src="https://www.redtrianglegames.com/img/development/axecop_stinkyheadlab_001.png"> <img src="https://www.redtrianglegames.com/img/development/axecop_stinkyheadlab_002.png"> Soda Piggy is finishing up the music for the next demo, should be done end of next week we think. I'...
by RMZ
Mon Feb 19, 2018 6:10 pm
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361235

That looks really awesome!
by RMZ
Fri Feb 09, 2018 3:30 am
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42069

Nice! :D so that is what the zone scripting was for! Yeah, I used that to scrub all the zones away and realized how you did it for the x,y in the script and I did another for the floor tiles! It's starting to make more sense how you and TMC help out with some stuff (most is still like... okay... th...
by RMZ
Fri Feb 09, 2018 1:41 am
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42069

<img src="https://www.redtrianglegames.com/img/development/axecop_enemysight.gif"> This doesn't really look like a lot, but it's shaping up to being the entire week's work. Basically when you arrive at the lab, the bad guy tries to lock you out and he sends a couple grunts up to get you. I...
by RMZ
Fri Feb 02, 2018 1:57 pm
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42069

<img src="https://www.redtrianglegames.com/img/development/axecop_partyreserve3.png"> Axe Cop works the "Always Shift" so he will always have to be a part of the party in some way. It's his game after all. This text box was Soda's idea to kinda hit the joke home continuously.
by RMZ
Thu Feb 01, 2018 3:54 pm
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42069

<img src="https://www.redtrianglegames.com/img/development/axecop_partyreserve.gif"> Did something I thought I would dread doing but turned out to not be so bad. Made a custom party reserve system for swapping out heroes not in the active party. I still have a little more to do, but it's s...
by RMZ
Sat Jan 27, 2018 8:45 pm
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42069

https://www.youtube.com/watch?v=4Z_Y0feyUhU

For anybody interested, that's the link to Soda Piggy and mine's trailer for the Axe-iversary. No pressure or anything, but we got two years from today to have the game done.