Ruin is now available on Windows, Mac, and Linux! An Android version will be released at a later date.
If you run into any issues, or have any questions about anything, please let me know.
I am releasing a little earlier than expected, but you shouldn't run into any problems (as long as you play with the bundled engine version).
Mon Jun 01, 2015 7:17 pm by Meatballsub
Gamelist tagging is here. What are you waiting for?
Here's how it works: at the bottom of every game page, you can see a list of tags that have been applied to that game (and by whom, if you hover over the tag). You can add your own tags with the box on the right. Clicking on a tag will bring up a list of all games that use that tag. Tags can be deleted by the person who added them or an admin.
Features coming soon:
Tue May 26, 2015 11:01 pm by Mogri
Well, after four years of (off and on) development, Ruin is basically complete. Although it still being tested, I anticipate it being released by the end of this month or in early June.
Until then, hope you guys enjoy a short preview of the game.
Sat May 16, 2015 7:06 pm by Meatballsub
If you've been paying attention, you probably noticed some slight tweaks to the site over the past week or so. If you haven't been paying attention, well... surprise! Welcome to the new Slime Salad forums.
Those of you on the allgreen theme (Soda_piggy and some less-frequent members) have also been forcibly converted to the new style. If you hate it, the option to switch to allgreen or the old theme is still available in your profile. But you should stay on the new theme, because not only am I not going to continue supporting the old themes, but you'll also be missing out on the existing features of the new theme. These exciting features include:
Thu May 14, 2015 11:54 pm by Mogri
Did you think there would be an April Fools' joke in this post? I have tricked you.
Wed Apr 01, 2015 6:28 am by Mogri
What if you were fixing to graduate from school, but had never actually done the work required? Murlor would know how you'd feel.
Murlor's story begins on the evening of his graduation from Yormus Academy, where students practice the art of Forlae, which you might call "Magic" in our world. That day, Murlor learns all about some dark, secret stuff, and when the unthinkable happens, his peaceful life at Yormus is thrown in to chaos. If you want to know the full story, you'll have to check the game out today!
You can download Motrya here now!
Android: Purchase Here
Also available on Ouya
This is the 50% version.
Register here at Slime Salad and ask us how. It's easy and fun. Best of all, it's completely free!
Update 11-Sept-08: Documentation for our Brazilian friends
Update 18-Oct-07: Cosmetic stuff! The attacks all have graphics and sounds now. Aren't you happy?
Update 25-Nov-06: New palette (menus are now easier to navigate). Minor bugfixes. Some BAMs updated to MIDI.
Update 18-Nov-06: Safe2, Shell2 costs further reduced; some items fixed.
Update 07-Jan-05: 5 Hits weakened; Safe2, Shell2 and Big Guard MP costs reduced.
For the 2004 Human Day and Epic Marathon contests.
What is Darkmoor Dungeon? It is strategic RPG battling in the finest tradition of classic games such as the SNES...
In 'Late For Work,' you are (unsurprisingly) running late for work, and you have three minutes to get yourself sorted and get there in time! There are three possible outcomes, and you can interact with quite a lot of the environment!
This is actually the first finished game I've ever uploaded, so it'd be cool to know if people like it! I used to muck about with the OHRRPGCE a lot years ago (I uploaded a terrible demo called "Cabbage Acres," anyone remember that monstrosity?), and it's been fun to come back to it now.
Here are some screenshots from 'Late For Work':