AnnouncementsSlime Salad is now sending emails again, so all those topics you subscribed to years ago will now be flooding your inbox with reminders.
For the curious, outgoing mail suddenly stopped in 2012 when Dreamhost implemented the "Sender Domain Policy". If they sent out a memo about this, I missed it.
Fortunately, it only took me two years to fix!
Tue Aug 12, 2014 9:10 pm by Mogri
"Game of the Month" is now "Featured Game," for reasons that are probably obvious if you've been paying attention. By executive fiat, our featured game is Ramble Planet.
Going forward, games will remain featured until they are replaced by another game. There's no formal process for this. If you think a game should be featured, suggest it, and if there's general agreement, then it hits the front page. This might mean the featured game...
Thu Jul 31, 2014 9:42 pm by Mogri
At the time I am writing this post, there's a total of S$382,071 in circulation (not counting the millions of Slimebucks owned by slimebots). That's a lot. Let's will decrease that number.
Post your Slime Salad feature requests in this thread. It can be anything that you want me to do, even if it's not directly related to the site. Unless I reject your request outright (either because it is inappropriate or because I don't think I will be able to do it), I'll add it to The List and assign a bounty to it.
Once a project that is to your liking makes it onto The List, you, brave visitors, may click on the Donate button to send me your Slimebucks. There's a comments field. Please use that field to indicate how you would like your Slimebucks to be spent.
Create an ad banner at the top of the page where users can advertise their games.
Because apparently you were running out.
A better taxonomy for the game list to make things more organized....
Sat May 31, 2014 12:39 am by Mogri
Tue Mar 04, 2014 4:01 am by Mogri
It's like Christmas in March! Or maybe it's like Gomie's Christmas Surprise is March's game of the month. Those two things are basically the same, right? It's on the front page, no matter how you look at it.
Anyway, you should vote and nominate. Nominate and vote.
Mon Mar 03, 2014 10:14 pm by Mogri
Ramble Planet also has an FAQ:
Your spaceship has crashed on Badmark, a frontier planet and tourist hotspot. To escape, you must scour this hostile landscape for replacement parts while befriending or battling its strange denizens.
Ramble Planet is a complete game 12 months in the making. It is a scavenger hunt of great depth and scale.
*A sprawling world!
*Many puzzles and secrets!
*3 playable races with unique agendas!
*Groovy original music!
*An illustrated instruction manual!
Contact me with questions, comments, or bug reports. Thanks for playing!
5/19/14) Version 1.1 released! This version has lots of new stuff and is a much more user friendly...
Learn how to make your own games like Darkmoor Dungeon! Register here at Slime Salad and ask us how. It's easy and fun. Best of all, it's completely free!
Update 11-Sept-08: Documentation for our Brazilian friends
Update 18-Oct-07: Cosmetic stuff! The attacks all have graphics and sounds now. Aren't you happy?
Update 25-Nov-06: New palette (menus are now easier to navigate). Minor bugfixes. Some BAMs updated to MIDI.
Update 18-Nov-06: Safe2, Shell2 costs further reduced; some items fixed.
Update 07-Jan-05: 5 Hits weakened; Safe2, Shell2 and Big Guard MP costs reduced.
For the 2004 Human Day and Epic Marathon contests.
What is Darkmoor Dungeon? It is strategic RPG battling in the finest tradition of classic games such as the SNES...
A year ago the planets crust started to spew out vicious monsters - They became known as Mantle Dwellers. Everything about them remains a mystery. Communication has thus far been impossible. Take on the role of Ezra, a young scientist trying to communicate, trying to un-cover the mystery, trying to end the war.
This is the prologue for my first ever game! I managed to get it made in under a month so it's really just one big experiment with a plot! I'm hoping its acceptable for Heart of the OHR competition. Mainly because I would love some feedback!
I think one of the major area's it falls down is the volume of dialogue, sorry about that. As it's the prologue it's got a fair amount of exposition along with some classic monster battling and a very simple crafting ability.
I'd love feedback! If people think there's some promise then I'll keep going with it, if people think it's sh*t I'd like to know and I'll make something...