AnnouncementsThe database is going through a server migration on Wednesday. If the site is down or one of your posts gets eaten, that's why.
You will probably not be affected, but just in case, you might want to save any 10,000-word dissertations for Thursday.
Mon Oct 12, 2015 10:05 pm by Mogri
Ruin is now available on Windows, Mac, and Linux! An Android version will be released at a later date.
If you run into any issues, or have any questions about anything, please let me know.
I am releasing a little earlier than expected, but you shouldn't run into any problems (as long as you play with the bundled engine version).
I've updated the game to support the nightly builds. Because of that, I merged the the...
Mon Jun 01, 2015 7:17 pm by Meatballsub
Gamelist tagging is here. What are you waiting for?
Here's how it works: at the bottom of every game page, you can see a list of tags that have been applied to that game (and by whom, if you hover over the tag). You can add your own tags with the box on the right. Clicking on a tag will bring up a list of all games that use that tag. Tags can be deleted by the person who added them or an admin.
Features coming soon:
Tue May 26, 2015 11:01 pm by Mogri
Well, after four years of (off and on) development, Ruin is basically complete. Although it still being tested, I anticipate it being released by the end of this month or in early June.
Until then, hope you guys enjoy a short preview of the game.
Sat May 16, 2015 7:06 pm by Meatballsub
If you've been paying attention, you probably noticed some slight tweaks to the site over the past week or so. If you haven't been paying attention, well... surprise! Welcome to the new Slime Salad forums.
Those of you on the allgreen theme (Soda_piggy and some less-frequent members) have also been forcibly converted to the new style. If you hate it, the option to switch to allgreen or the old theme is still available in your profile. But you should stay on the new theme, because not only am I not going to continue supporting the old themes, but you'll also be missing out on the existing features of the new theme. These exciting features include:
Thu May 14, 2015 11:54 pm by Mogri
As one of these demons, and a demon lord at that, you're none too happy about that.
...but is there even a way out? And even if there was, would you be able to conquer the myriad demons who now seek your defeat?
This is a 3D dungeon crawler in the vein of Etrian Odyssey, originally made for the HOTOHR 2016 contest.
In the far future, the maniacal Prime Pharaoh rules the wastelands of Earth. Any who oppose him are exiled to the Void Pyramid. This outer space prison is populated by criminals, beasts, and mutants. No one has ever escaped, but you must try.
*Choose to be a soldier, slave, or scribe. Overcome challenges with your unique skills.
*Explore the intricately designed pyramid. Each chamber is packed with foes, puzzles, traps, and treasures.
*Develop your character however you want with an unusual but intuitive advancement system.
*Use your brawn, wits, and agility stats to kick down doors, bend bars, hack computers, haggle with merchants, dodge traps, scale walls, and more.
*Find numerous solutions to every problem. Explore multiple paths through the pyramid. Experience alternate endings. Fight optional bosses. Discover hidden treasures.
*Experience a unique vision of the future. In the...
Register here at Slime Salad and ask us how. It's easy and fun. Best of all, it's completely free!
Update 11-Sept-08: Documentation for our Brazilian friends
Update 18-Oct-07: Cosmetic stuff! The attacks all have graphics and sounds now. Aren't you happy?
Update 25-Nov-06: New palette (menus are now easier to navigate). Minor bugfixes. Some BAMs updated to MIDI.
Update 18-Nov-06: Safe2, Shell2 costs further reduced; some items fixed.
Update 07-Jan-05: 5 Hits weakened; Safe2, Shell2 and Big Guard MP costs reduced.
For the 2004 Human Day and Epic Marathon contests.
What is Darkmoor Dungeon? It is strategic RPG battling in the finest tradition of classic games such as the SNES...
I have had too many programming-related distractions, and might not be able to get this ready by the deadline. If anybody wants to jump in and take it over, they are very welcome to.
It is heavily scripted, and uses slices as fake-object-oriented-programming, but is simpler than many of my other heavily-scripted games, and might be easier for other people to understand.
The script is included in the zip, and I will happily discuss it with anyone.
Here are my un-implemented ideas for this game:
* Defeating all targets in a wave should drop a weapon upgrade, making weapon upgrades easy-to-get.
* Taking damage should remove a weapon upgrade, and taking a hit with no weapon upgrades means you die, meaning that your weapon upgrades are equivalent to your...